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Old 12-02-19, 11:32 PM
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Unreal Engine 4's Latest Preview Supports "Real-Time Ray Tracing"

It's finally here!



Read more about Unreal Engine 4's Latest Preview Containing "Real-Time Ray Tracing" Features.

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Old 13-02-19, 12:43 AM
NeverBackDown NeverBackDown is offline
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Considering they were probably working on this before MS announced this last March, it's been over a year for them to bring official support for this technology. So that should give perspective to people who bash software developers for being to slow to bring new tech to games, it takes time. Just like DX11 to DX12 is, not aimed at anyone here, but people I know are just so naive it hurts. They praise UE4/Epic so i'll be able to throw this in there face
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Old 13-02-19, 01:08 AM
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Any transition from one API to another takes years. It's frustrating nonetheless, though.

DX12 is starting to settle now. Hopefully DX11 is being phased out now with any new dev being DX12 from the ground up.
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Old 13-02-19, 11:39 AM
tgrech tgrech is offline
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Epic have been working on raytracing for far longer than that, they've been discussing raytracing years before UE4 released and they had raytracing demos alongside its release in 2014. Unreal Engine 4 was in development since 2003.
https://www.tomsguide.com/us/photore...ew-1915-3.html

Of course, DXR changes a lot of things but they've sttill had far more experience and spent far longer on the concept than most even huge dev teams.
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Old 13-02-19, 05:56 PM
NeverBackDown NeverBackDown is offline
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Quote:
Originally Posted by tgrech View Post
Epic have been working on raytracing for far longer than that, they've been discussing raytracing years before UE4 released and they had raytracing demos alongside its release in 2014. Unreal Engine 4 was in development since 2003.
https://www.tomsguide.com/us/photore...ew-1915-3.html

Of course, DXR changes a lot of things but they've sttill had far more experience and spent far longer on the concept than most even huge dev teams.
Well no because it was not related to DX12. Which was my point. Anybody who's paid attention knows they've been working on it for a while.
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Old 13-02-19, 07:14 PM
tgrech tgrech is offline
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DXR has been in development for at least half a decade, they almost certainly knew it would come to DX12 around UE4's initial launch, which is why they were the first to showcase it.
It's took a year for it to get from an already mature state in-engine to one where they feel developers could start to consider using it meaningfully in games(Though it's still not in the stable branch).
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Old 13-02-19, 08:16 PM
NeverBackDown NeverBackDown is offline
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Quote:
Originally Posted by tgrech View Post
DXR has been in development for at least half a decade, they almost certainly knew it would come to DX12 around UE4's initial launch, which is why they were the first to showcase it.
It's took a year for it to get from an already mature state in-engine to one where they feel developers could start to consider using it meaningfully in games(Though it's still not in the stable branch).
You are just repeating what you said. I already stated what I specifically mentioned to what I was referring to. You're just proving my secondary point at this rate.
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