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Old 11-02-19, 10:20 AM
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Nvidia Performance Boosting DLSS Tech arrives in Battlefield V this week

Ready for higher framerates on RTX graphics hardware?



Read more about Nvidia's DLSS tech coming to Battlefield V this week.

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Old 11-02-19, 10:52 AM
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Would be nice if they could get SLI working in the game.

It can't be that difficult if you can use RTX, DLSS and SLI in the Port Royal bench.
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Old 11-02-19, 10:58 AM
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Originally Posted by Kaapstad View Post
Would be nice if they could get SLI working in the game.

It can't be that difficult if you can use RTX, DLSS and SLI in the Port Royal bench.
Yeah. It is strange that they do not have DX12 Multi-GPU working yet. I know it's uncommon, but DICE takes a lot of pride in their engine and its features, very strange that that doesn't extend to multi-GPU in DX12.
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Old 11-02-19, 11:02 AM
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finally

that took long enough
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Old 11-02-19, 11:08 AM
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I think that's because multi-GPU only really applies to a single graphics card of the most recent models and therefore people who are buying £2400+ of GPU hardware, which will be like 0.0001% of their market.

The Radeon VII doesn't support multi-GPU and I think we can expect none of AMD or NVidia's next gen mainstream cards to support it as it's generally being deprecated, the RTX2080(Cheapest GPU released in last year or so to have mGPU support) does support it but you now pretty much always get more of a gain going to a 2080Ti instead which costs less, so you basically need to be buying two 2080Tis/Titans for it to be worthwhile atm.

I think both companies will stop releasing new multi-GPU profiles for their drivers this year and kill off traditional AFR for good until we get more mature DX12 libraries for SFR or similar for the few dedicated dev teams or just skip to unified modular architectures.

DICE have done a lot for pushing the envelope, but I don't think they've ever rolled out technology that wouldn't eventually be beneficial to consoles, the Frostbite engines shares a lot for such a well optimised cross platform engine & part of the reason it's good on PC is because it was built to squeeze the most out of the performance limited consoles. We can be fairly sure DXR and DML style techniques(Or them exactly on Xbone) are coming to next gen consoles in Navi, so it made sense they were first to DXR/RTX and got a healthy amount of time to optimise their stack for the future, just as they were the first to low-level APIs, with AFR mGPU that's more of a dying piece of tech than a progressive one though, and there's bucket loads of much more widely useable progressive techniques they can spend their time on.
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Old 11-02-19, 12:22 PM
Warchild Warchild is offline
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Originally Posted by Kaapstad View Post
Would be nice if they could get SLI working in the game.

It can't be that difficult if you can use RTX, DLSS and SLI in the Port Royal bench.
Surprised me even more given that they switched from SLI to NVlink. What was the point if "SLI" is neglected by all Devs now...
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Old 11-02-19, 12:50 PM
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They didn't really make an active choice to switch, the NVLink bridges are a left over from the Quadro cards with a couple of lanes blocked off and a simple software layer for SLI to work over it, it would have cost them more to design & make a new design PCB just for the GeForce cards with traditional SLI bridges and it likely wouldn't have been worth the time.

NVLink (non-legacy/SLI use) will never see the light of day in gaming, it requires application specific support and it's an inherently mega expensive system that just doesn't make economic sense below £1000, the links alone can cost half of a mainstream GPUs price and this is probably Turings least used new feature(In terms of %age user share), which is saying something.
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Old 12-02-19, 03:42 AM
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Quote:
Originally Posted by tgrech View Post
They didn't really make an active choice to switch, the NVLink bridges are a left over from the Quadro cards with a couple of lanes blocked off and a simple software layer for SLI to work over it, it would have cost them more to design & make a new design PCB just for the GeForce cards with traditional SLI bridges and it likely wouldn't have been worth the time.

NVLink (non-legacy/SLI use) will never see the light of day in gaming, it requires application specific support and it's an inherently mega expensive system that just doesn't make economic sense below £1000, the links alone can cost half of a mainstream GPUs price and this is probably Turings least used new feature(In terms of %age user share), which is saying something.
I simply love reading your posts! So educated and precise also you have a way of explaining things that even I get the "complicated details" right in my head.
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Old 12-02-19, 11:02 AM
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Originally Posted by Warchild View Post
Surprised me even more given that they switched from SLI to NVlink. What was the point if "SLI" is neglected by all Devs now...
From what I understand low levels API’s don’t use SLI/NVLink or Crossfire in the traditional sense. Isn’t mGPU in Vulkan and DX12 supposed to be able to use any two graphics cores, even those from different brands? If that’s the case then nVidia killing SLI and AMD killing Crossfire shouldn’t make much difference to mGPU in future games that utilise low level API’s as it’ll be down to the developers to use the API, not nVidia or AMD to support it driver side. Of course there’s still the question of “is it worth it to support such a small market share?”
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Old 12-02-19, 11:20 AM
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Quote:
Originally Posted by tgrech View Post
They didn't really make an active choice to switch, the NVLink bridges are a left over from the Quadro cards with a couple of lanes blocked off and a simple software layer for SLI to work over it, it would have cost them more to design & make a new design PCB just for the GeForce cards with traditional SLI bridges and it likely wouldn't have been worth the time.

NVLink (non-legacy/SLI use) will never see the light of day in gaming, it requires application specific support and it's an inherently mega expensive system that just doesn't make economic sense below £1000, the links alone can cost half of a mainstream GPUs price and this is probably Turings least used new feature(In terms of %age user share), which is saying something.
Quote:
Originally Posted by Wraith View Post
I simply love reading your posts! So educated and precise also you have a way of explaining things that even I get the "complicated details" right in my head.
I agree fully with Wraith on this!
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