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Old 13-12-18, 07:59 AM
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Nvidia DLSS has been added to Final Fantasy XV: Windows Edition to boost performance

Wait, it's only available at 4K?



Read more about Final Fantasy XV's DLSS support.

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Old 13-12-18, 08:15 AM
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From what I have been reading it's only worth having a 2080Ti for 4k. Apparently at 1440p games are so held back by the CPU that it (the Ti) is only around 15% quicker than the 2080.

And let's face it, who in their right mind would buy either of those cards for anything less than 4k?

4k will become (eventually) the new 1080p IMO. 1440p isn't a industry wide accepted resolution (like, I've never seen a 1440p TV set) so yeah, 4k is where it's at.

It's taken a lot longer than the jump to 1080p (due to the high prices of monitors and the weakness of GPUs at launch) but I think within the next 2-3 years pretty much every one will be on 4k. Once the entry level mid range GPUs can start cranking it out OK we should see monitor prices drop (because more will be buying them) and thus more people making the upgrade.
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Old 13-12-18, 09:09 AM
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Of course it is. Why would you lock it? Well probably because at 4k it looks the greatest and you cannot tell a difference with it on against other AA formats.

Whereas at 1440/1080 you could probably tell it looks slightly worse and therefore people will make fun of it. Despite it's performance improvement if any
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Old 13-12-18, 02:47 PM
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I mean it makes sense for the 2080 (Ti), but I was looking forward to DLSS boost for 2070 and the upcoming 2060 as well. Hope it's not a hard limitation.
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Old 16-12-18, 05:39 PM
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Why would you need AA at 4k resolution?
I suppose if you're going through a big screen, but my 4k monitor's a 27 inch screen, absolutely no need for AA at that pixel density.
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Old 17-12-18, 07:05 AM
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Quote:
Originally Posted by firefly View Post
Why would you need AA at 4k resolution?
I suppose if you're going through a big screen, but my 4k monitor's a 27 inch screen, absolutely no need for AA at that pixel density.
Because resolution does not fix shading and lighting aliasing.
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Old 17-12-18, 09:06 AM
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Because resolution does not fix shading and lighting aliasing.
Ok, there is a need then
If DLSS runs faster and looks better than TAA, then I don't see why they don't enable it at all resolutions.
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Old 17-12-18, 11:01 AM
Warchild Warchild is offline
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Quote:
Originally Posted by firefly View Post
Ok, there is a need then
If DLSS runs faster and looks better than TAA, then I don't see why they don't enable it at all resolutions.
That is the question you should have asked from the start. I am curious too.
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Old 17-12-18, 11:30 AM
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That is the question you should have asked from the start. I am curious too.
It might be a case of DLSS looks better at increasing resolutions but starts to be detrimental below 4K perhaps.
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Old 17-12-18, 11:47 AM
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Quote:
Originally Posted by SPS View Post
It might be a case of DLSS looks better at increasing resolutions but starts to be detrimental below 4K perhaps.
Well. You're more of an expert in this area than I am

maybe there is no fps gain at the lower res due to bottlenecking? so I guess showboating DLSS on and off at 1440p where the fps remains the same, is not a good martketting ploy. From what I gather, 2080ti is quite tasking on the cPU as opposed to 1080ti and older.
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