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  #1  
Old 03-12-18, 06:53 PM
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Steam changes their Revenue Sharing model to give high earners a larger cut

Will this change prevent more publishers from jumping ship?



Read more about Steam's new revenue sharing model.

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Old 03-12-18, 07:33 PM
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From: Valve
To: Major publishers


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Old 03-12-18, 08:55 PM
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Only hurts the small guys. No benefits to them just letting the big names earn even bigger profits.
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Old 03-12-18, 09:06 PM
tgrech tgrech is offline
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To be fair, it's the big earners who lose the most in absolute terms for a given %age cut. They also happen to be the most likely publishers to have the resources to pack up shop and move elsewhere/make their own.
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Old 03-12-18, 09:18 PM
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Originally Posted by NeverBackDown View Post
Only hurts the small guys. No benefits to them just letting the big names earn even bigger profits.
This is necessary to keep the big names on the platform, since currently the steam's cut is so large that it's more beneficial to just develop and run their own.

If you're an indie developer, you basically have to use Steam for people to care about your game. Even if the cut was 50% most small devs would probably take that deal. But it's not like steam is only a necessary evil, they do have useful tools for game developers. And this is a move to ensure steam remains as the primary platform, which could be seen to be positive for smaller guys.

Though I do have a positive bias towards Valve in general since I quite like their approach and where they're throwing their money - I'm reaping benefits of them throwing money at desktop Linux daily.
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Old 03-12-18, 09:25 PM
NeverBackDown NeverBackDown is offline
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No. The money saved will go towards there own stores. Just going to fragment the market and hurt small guys
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Old 03-12-18, 09:29 PM
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I mean running their own service with everything associated with it is costly, and the number they have to compare against is now 20% of their Steam revenue instead of 30%. So essentially self-hosting has to be a third cheaper. It'll certainly deter new ones from popping up, but yeah, ones with established platforms probably won't bring their products back.


It's not like publishers move to Uplay/Origin/whatever for fun when every single one causes an outcry from players who don't want to install yet another launcher.
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Old 04-12-18, 12:31 PM
tgrech tgrech is offline
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Yeah I often see people complain at the developers or something when other companies use a non-Steam launcher but really the route of the issue is that Valve uses their near monopoly on the game sales market to take a hefty chunk of the revenue undisputed. While 30% is standard on most app stores nowadays(And you could say is quite a good deal for smaller developers as you gain access to a bucket load of features and a very mature and powerful ecosystem) for a big developer selling a £50 game in large quantities it ends up meaning the loss from using Steam can be more than the losses of physical distribution, or the licensing fees for console games.
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Old 04-12-18, 10:03 PM
JeffDee JeffDee is offline
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Originally Posted by NeverBackDown View Post
Only hurts the small guys. No benefits to them just letting the big names earn even bigger profits.

It doesn't hurt small guys more than it already "does". It's still the same 30% cut.

And if you think 30% cut for the reach and digital distribution steam offers you know nothing about how expensive Physical distribution was to a much smaller reach, and that, especially for "Smaller Guys".

I doubt we would've ever seen a Stardew Valley, Undertale, etc... profitable ventures without a platform like steam. That is, compared to any other distribution systems.
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Old 04-12-18, 11:29 PM
NeverBackDown NeverBackDown is offline
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Originally Posted by JeffDee View Post
It doesn't hurt small guys more than it already "does". It's still the same 30% cut.

And if you think 30% cut for the reach and digital distribution steam offers you know nothing about how expensive Physical distribution was to a much smaller reach, and that, especially for "Smaller Guys".

I doubt we would've ever seen a Stardew Valley, Undertale, etc... profitable ventures without a platform like steam. That is, compared to any other distribution systems.
No duh. Hence the doesn't benefit them. Only benefits the large guys.

You clearly know nothing considering every other store is much lower. Hence Epic games just yesterday to spite Steam loewered there take to 12%. No matter how big or small. Nice try though to change the argument
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