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Old 12-11-18, 08:46 PM
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Bethesda will use the Creation Engine for The Elder Scrolls 6 and Starfield

The engine will be updated, but will it be enough.



Read more about Bethesda's plans to use the Creation Engine for TES6 and Starfield.

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Old 13-11-18, 06:48 AM
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Well there goes my excitement for TESVI. I'm sure it'll still be an enjoyable game that I'll buy at some point, but it won't be a day one holiday to play like Oblivion and Skyrim.

That engine is just too old to keep up with the other players in the open world RPG market. It's an update of an update of an update of an engine that was starting to show its limitations in 2002.

As someone who has modded Bethesda games quite extensively I have to say I'd rather learn a new system if it meant a better gameplay experience for the base game.
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Old 13-11-18, 08:05 AM
NeverBackDown NeverBackDown is offline
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A quick summary of the response.

"We know it well and it let's us make stuff quick. That makes us a lot of money."

Basically what they are saying. Crappy excuse to put blame on consumers. " Our players like it and the modding capability we offer, so why bother changing?"

Well moron, because the only reason you finally acknowledged the limitations of the engine, is because the players and modders said they don't like it! Ironic.
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Old 13-11-18, 09:16 AM
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g0ggles1994 g0ggles1994 is offline
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Quote:
Originally Posted by NeverBackDown View Post
A quick summary of the response.

"We know it well and it let's us make stuff quick. That makes us a lot of money."

Basically what they are saying. Crappy excuse to put blame on consumers. " Our players like it and the modding capability we offer, so why bother changing?"

Well moron, because the only reason you finally acknowledged the limitations of the engine, is because the players and modders said they don't like it! Ironic.
That' exactly what I thought.
Reading that statement one translation came to mind: "We're too lazy to build a new engine because we know you all will sitll buy it anyway, and modders will fix what we can't be bothered to fix ourselves!"
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Old 13-11-18, 09:44 AM
tgrech tgrech is online now
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Worth noting that statement was made way back in June before all this recent F76 PC controversy. The whole "The engine is outdated thing" only reigns true because they haven't put enough work in to maintain it. Pretty much every game engine out there today will have code in dating back several decades(Just like every OS and almost any other complex piece of software), the age of its initial code base really isn't the issue. Scrapping a whole system and starting afresh would likely take 5+ years to get to anywhere near something usable not including game development time given their rate of engine developments usually(Not like they created the Creation Engine from scratch in the first place). Complex systems are rarely ever "Too broke to fix", and while updating & maintaining them can seem daunting, & the alternatives of starting afresh liberating, in reality it often just results in a lot of work done twice and not necessarily better.

While Fallout 4 could have done a lot better, on the x86 side of things in particular there was a fair bit of reworking under the hood to get it ready for the consoles. Given TESVI is set for a time when we could very well have RTRT and the likes on consoles, I'd be very surprised if the rendering portion of the engine didn't get a large overhaul for DX12 and it's sea of complementary features only just coming to fruition.
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Old 13-11-18, 10:57 AM
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I feel the overall basics of the engine need a massive overhaul. The basic structure has not changed since Morrowind. I spent a lot of time using that construction set and even as far as Skyrim and FO4 it felt like the same engine with modified renderers. It personally feels like since TES3 they have added mounting (Horses and power armour), a new combat system in oblivion and then extended it for kill moves,VATS ect, Physics into oblivion and a lot of animation and graphical increases. other than that it feels the same as it did nearly 20 years ago, clunky and buggy and still running on cell generation. It was a very diverse engine back in 2002 but it feels like its really struggling to keep up with newer engines and really feel bad for the devs if they are going to affectively make raytracing work with this engine...
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Old 13-11-18, 11:37 AM
Giggyolly Giggyolly is offline
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I've been saying this ever since fallout 76 was announced to be using the engine. and I think that was before we even knew it's name.. its broken and old engine, with so many better options out there.
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Old 13-11-18, 12:33 PM
Warchild Warchild is offline
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Originally Posted by Giggyolly View Post
I've been saying this ever since fallout 76 was announced to be using the engine. and I think that was before we even knew it's name.. its broken and old engine, with so many better options out there.
And so easily hackable. Only thing that saved it was the SP experience. But not MP is brought in, I suspect "The division scale types of cheating"
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