DirectX Raytracing is supported in Windows 10's October Update

I'll wait to update as usual about a month to see if people are having any issues or major bugs.

I didn't know that they said anything about ML being incorporated. That's pretty neat. I am surprised they have said anything about AI in there upcoming plans for DirectX development. I know Ubisoft said they used AI to help development. They used it for helping spotting bugs in code, alternative more efficient code, etc. they used it for AC: Origins and that game was very well optimized in both performance and bugs. Would be neat I think if MS got it integrated in some variation.

edit: now that I think about it.. they made have said it was ML and not AI. But I cannot remember since it was about a year ago. If thats the case though I wonder anyways if MS has saw the use case that Ubisoft has seen.
 
While I really could not give less of a monkeys about Ray Tracing, Machine learning on the other hand greatly interests me, Will be cool seeing how they use that in games.
 
I'll wait to update as usual about a month to see if people are having any issues or major bugs.

I didn't know that they said anything about ML being incorporated. That's pretty neat. I am surprised they have said anything about AI in there upcoming plans for DirectX development. I know Ubisoft said they used AI to help development. They used it for helping spotting bugs in code, alternative more efficient code, etc. they used it for AC: Origins and that game was very well optimized in both performance and bugs. Would be neat I think if MS got it integrated in some variation.

edit: now that I think about it.. they made have said it was ML and not AI. But I cannot remember since it was about a year ago. If thats the case though I wonder anyways if MS has saw the use case that Ubisoft has seen.

ML? I seriously doubt you’re referring to ”Magnetic Levitation”? :lol:
 
He is so wrong. This is 2018... ML= Microwaved Lattè. Just like everything that goes in there, loses all flavouring and texture.


Damn I forgot about the new version, I heard it's getting RT though, Real Tangerine, For some zesty flavour !
 
AI is a loose catch-all term that's been used consistently throughout history to mean "Technology that roughly imitates us". There's no strict definition for when Machine Learning is referred to as AI, though generally atm it's used for advanced deep learning neural networks that attempt to imitate human tasks. AI is more of a marketing term than a technical term, and is currently mostly interchangeable with ML in terms of what it refers to. ML is the correct technical term for the technology, regardless of how advanced the functionality created with it is. ML is already used in almost every professional tool there is to some capacity, mostly for fairly mundane tasks, but there are certainly a whole world of new tasks it can be applied to. However, DirectML is realtime inferencing for graphics pipelines, an example would be DLSS, used to "cut-corners" in rendering by producing "good-enough-a-human-wouldn't-notice" filters to mimic more taxing effects, as opposed to a more tangible application like in-game AI(Which is still mostly just branch trees).
 
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