Aliens: Colonial Marines' AI problems may have been due to a typo

I'm more surprised by the fact, that you can edit such fundamental stuff in the .ini file. Graphical tweaks have always been present in .ini files, but AI? Never heard of such a case, but maybe I just didn't dig deep enough.
 
That is funny! Still wonder where was quality control when releasing such a expensive game. After allits not a indie game.

It would be quite easy to miss a typo in a project with presumably 100k plus lines of code. Especially if said code works and doesn't cause any errors or crashes.
 
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