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Old 08-03-18, 06:55 PM
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Final Fantasy XV: Windows Edition PC Performance Review

Let's hope that this is better than the game's atrocious standalone benchmark.



Read more about Final Fantasy XV's PC release.

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Old 08-03-18, 07:43 PM
Gambit2K Gambit2K is offline
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We already know this game is heavily promoted by nVidia and they have helped alot in it's developement. So for me personally this test isn't that interesting with the very limited GPU selection available. RX580 4 and 8 GB, Vega 64 and 56 is a must, otherwise I see no point in even looking.
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Old 08-03-18, 07:52 PM
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Originally Posted by Gambit2K View Post
We already know this game is heavily promoted by nVidia and they have helped alot in it's developement. So for me personally this test isn't that interesting with the very limited GPU selection available. RX580 4 and 8 GB, Vega 64 and 56 is a must, otherwise I see no point in even looking.
We are working to get a Vega 56 on site for games test, big problem here is Denuvo, which will lock people out after a certain number of hardware changes, which is a real pain. This is why not many places do CPU testing as well as GPU testing.

The RX 580 is basically a higher clocked 480, the perf gap is relatively small there, as our RX 480 is a factory overclocked Strix model. As is the difference between the 4GB and 8GB versions, only VRM capacity and in some cases VRAM clocks are changes, so differences only occur when capacity limited or bandwidth limited.

Thanks for the input.
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Old 08-03-18, 08:17 PM
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The game is pretty but from the few hours I've played so far I don't think it should command such a performance hit, A few optimisation patches are needed me thinks.
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Old 08-03-18, 09:22 PM
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The game is pretty but from the few hours I've played so far I don't think it should command such a performance hit, A few optimisation patches are needed me thinks.
In densely forested areas the game can look phenomenal, though I do agree that some areas could have looked a lot better.
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Old 08-03-18, 11:31 PM
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On page 4 in the (High vs Highest) comparison, it says 'Average Preset' in the top left and 'High Preset' in the top right of the slider image. Had me confused for a bit.
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Old 08-03-18, 11:53 PM
RedSymphony RedSymphony is offline
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I'm hugely surprised about your GameWorks performance hit analysis. When playing the demo on a R9 390, I saw my framerate tank enabling turfworks alone. I went from what I believe was around 32fps down to the low 20s.
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Old 09-03-18, 09:17 AM
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Originally Posted by RedSymphony View Post
On page 4 in the (High vs Highest) comparison, it says 'Average Preset' in the top left and 'High Preset' in the top right of the slider image. Had me confused for a bit.
Thanks for the spot there.

I have fixed the error. The images and sliders should appear correctly now.

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Originally Posted by RedSymphony View Post
I'm hugely surprised about your GameWorks performance hit analysis. When playing the demo on a R9 390, I saw my framerate tank enabling turfworks alone. I went from what I believe was around 32fps down to the low 20s.
The change could easily be architecture based, there are a lot of changes that AMD made with Polaris and newer architectures. Turf FX does use tessellation, which is a factor which was upgraded with Polaris, so that could explain the performance discrepancy. There is also the increased CPU loads offered by TurfFX to consider

Then there is also the fact that we found the demo to perform somewhat differently than the final release (older build), which could also play a role here.
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Old 10-03-18, 06:59 PM
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so so according to this benchmark 1060 is 20% faster than 480 even though recent driver updates makes 480 usually win by a margin in most non-nvidia titles?

No thanks. hey sold out to nvidia big time and they aint gona get a penny off me
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Old 10-03-18, 07:35 PM
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Let's hope that this is better than the game's atrocious standalone benchmark.
haha that really did make me actual lol.
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