Metro Exodus is set to be another GPU cooker

If that is how it is I am glad I have WC GPUs. I just hope it's nowhere near as linear as it seems to be. Yeah they keep panning the camera around to make it look massive, but the gameplay areas I have seen have been very linear so far.

In fact what am I even talking about? it is going to be linear. There is no graphics hardware on earth that could make a world as big as that (like Fallout 4 for example), and be able to run it if it looks like that and wasn't linear.

Not that I mind too much. The first two were linear and fantastic games :)
 
Let's be honest, anyone with experience of the Metro games knew it will be a GPU cooker from the announcement, that being said this teasing is agonising. I'm hoping to get a 1080Ti just for this game.
 
Let's be honest, anyone with experience of the Metro games knew it will be a GPU cooker from the announcement, that being said this teasing is agonising. I'm hoping to get a 1080Ti just for this game.

Don't get a FE.

Last Light made my SLi 670 Jetstreams hit over 90c. Not good for a small Kepler. So I had to add all sorts of fans just to get it into the 80s. A FE card will drive you nuts being pushed hard.
 
Don't get a FE.

Last Light made my SLi 670 Jetstreams hit over 90c. Not good for a small Kepler. So I had to add all sorts of fans just to get it into the 80s. A FE card will drive you nuts being pushed hard.

God damn, that being said, Redux cooked my old 780 SLI WindForces as well. I would only get an FE card for water cooling, otherwise it would be the Asus Strix or MSI Gaming X Trio
 
God damn, that being said, Redux cooked my old 780 SLI WindForces as well. I would only get an FE card for water cooling, otherwise it would be the Asus Strix or MSI Gaming X Trio

Redux was actually nowhere near as bad as the initial release tbh. They'd done a lot of optimisations and so on in those versions. The day one launch (that I played all the way through) was a bit of a nightmare. SLi was not optimised very well so at some stages (the bog with the monster) it would drop into single digits in FPS and so on. Still didn't stop me falling in love with it though (LL).

I tried to get into the original Metro but it was just far too hard in places. LL was tough, but at least it never felt insurmountable like 2033 did in places.
 
If that is how it is I am glad I have WC GPUs. I just hope it's nowhere near as linear as it seems to be. Yeah they keep panning the camera around to make it look massive, but the gameplay areas I have seen have been very linear so far.

In fact what am I even talking about? it is going to be linear. There is no graphics hardware on earth that could make a world as big as that (like Fallout 4 for example), and be able to run it if it looks like that and wasn't linear.

Not that I mind too much. The first two were linear and fantastic games :)

*Cough.. The Witcher 3. ;)
 
*Cough.. The Witcher 3. ;)

Is mostly trees and so on. Looking at this Metro? if the city is anywhere near that level of detail and it's fully open then no GPU on earth will run it looking like that.

I've seen gameplay samples though and they are all totally linear. The zip line part, for example. It's very clever though is Metro, as it makes it look like it isn't linear (Like LL on the bridges for example) but yeah, it's usually very easy not to wander "off piste" because it's usually blocked in.
 
Redux was actually nowhere near as bad as the initial release tbh. They'd done a lot of optimisations and so on in those versions. The day one launch (that I played all the way through) was a bit of a nightmare. SLi was not optimised very well so at some stages (the bog with the monster) it would drop into single digits in FPS and so on. Still didn't stop me falling in love with it though (LL).

I tried to get into the original Metro but it was just far too hard in places. LL was tough, but at least it never felt insurmountable like 2033 did in places.

I won't lie I didn't play the OG Last Light on PC, I played it on my 360 so I can't comment how that was on day one. Replaying 2033 on the new engine was great for the most part, other bits just felt like they had lost their atmosphere but I digress.

The whole thing about 2033's difficulty for me gives it personality. Only thing I would say is constantly stock on filters, there's a bug with them that never got fixed.
 
Is mostly trees and so on. Looking at this Metro? if the city is anywhere near that level of detail and it's fully open then no GPU on earth will run it looking like that.

I've seen gameplay samples though and they are all totally linear. The zip line part, for example. It's very clever though is Metro, as it makes it look like it isn't linear (Like LL on the bridges for example) but yeah, it's usually very easy not to wander "off piste" because it's usually blocked in.

Don't think you have played the Witcher then.
 
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