EA:
"We could end up losing on a lot of money after the Bafflefield 1 fiasco...
"Sir, it wasn't Battlefield that lost us money, it was Battlefront II, the one with all the Star Wars characters, like the little green man who talks funny."
"Oh, yes, that's right. Thank you Billy. As I was saying. After all the money we lost on Battlefront *winks at Billy* we've decided that we need to... expand the scope of A Way Out. Any ideas?"
*two hours later*
"I can't think of anything!"
"Neither can I!"
*two minutes later*
"How about this? How about, instead of pay to win or pay to look like a Barbie doll, how about this: Pay to Choose! Characters won't be able to make the choices they want unless they buy in-game items like a pickax or a radio. We could give them 'free' choices, of course, because we are video game publishers after all... are we Billy? *looks at Billy for confirmation* OK, we are. And if we give them choices that are so hard to do or so unappealing, they'd have no other option but to give us their Dad's money!"
*silence*
"It's genius!!!!"