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Old 01-08-17, 05:19 PM
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AMD did not mention CrossFire once during their RX Vega launch

Is AMD dialling down their support for Multi-GPU?



Read more on the future of Multi-GPU.

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Old 01-08-17, 05:39 PM
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Well it makes sense. We need better software support from MS and Vulkan to get it going much easier and have it be more simple. It's not entirely necessary to have so it's hard to expect Devs go out of there way to get it working.

If they see in there statistics from drivers that only 1% is using Cfire, honestly then put that money and time into getting better faster drivers out for single solutions
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Old 01-08-17, 07:40 PM
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DX12 ended up being disappointing, largely. Some games benefited from it, but nothing to write home about.
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Old 01-08-17, 07:52 PM
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Quote:
Originally Posted by AngryGoldfish View Post
DX12 ended up being disappointing, largely. Some games benefited from it, but nothing to write home about.
1) Very few games take full advantage of the new low level tools, party because it isn't necessary since:

2) The main benefit of Dx12 is lower CPU overhead, and that hardly matters when we could push 100% GPU usage with Dx11 and rather poor multithreading.
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Old 01-08-17, 07:59 PM
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Quote:
Originally Posted by AngryGoldfish View Post
DX12 ended up being disappointing, largely. Some games benefited from it, but nothing to write home about.
I've so far only seen 1 instance where DX12 actually made an improvement, The Division, I went from 80FPS average max settings 1440P to 100FPS average, Any other game I've seen negative results.
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Old 01-08-17, 08:07 PM
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DX12 has not been used as we were promised it would. We were promised multi threading and higher CPU loads. So far I don't even think there's been a ground up DX12 game to speak of that uses all of its features properly.
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Old 01-08-17, 08:13 PM
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Quote:
Originally Posted by AngryGoldfish View Post
DX12 ended up being disappointing, largely. Some games benefited from it, but nothing to write home about.

Well looz has a good point as to why. I feel people forget (mostly gamers) what DX12 is really meant for. It's really meant for the CPU and most games aren't CPU bound. Games like TW/CoH/Civ series are CPU bound. And ironically they are RTS games. Which makes sense. As historically RTS genre has pushed the industry forward in regards to the latest technology.
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Old 01-08-17, 08:32 PM
Bartacus Bartacus is offline
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Civ is turned based, not RTS. How dare you.

It seems both GPU makers are abandoning multi GPU setups a bit early, especially for us 4K guys. These clowns can't make a single GPU that will shred 4K, so it makes me wonder why they'd abandon it now.
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Old 02-08-17, 12:23 AM
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Originally Posted by Bartacus View Post
Civ is turned based, not RTS. How dare you.

It seems both GPU makers are abandoning multi GPU setups a bit early, especially for us 4K guys. These clowns can't make a single GPU that will shred 4K, so it makes me wonder why they'd abandon it now.
Eh 4x games. Same thing!

They abandoned it because Devs basically all virtually have
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Old 02-08-17, 01:36 AM
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I'm quite sure that at least in case of Civ the CPU load is due to game logic and not graphics, and upgrading your processor usually just makes the turns quicker. So even there the graphics api isn't that important.
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