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Old 19-03-17, 02:16 PM
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Star Citizen will now be developed on the Vulkan API exclusively

Star Citizen will now be developed on the Vulkan API exclusively, with plans to drop DirectX 11 support and abandoning DirectX 12 support entirely.



Read more on Star Citizen's use of the Vulkan API.

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Old 19-03-17, 02:24 PM
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Is this basically Linux confirmed? I sure hope so!
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Old 19-03-17, 03:13 PM
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This is awesome. Not that I think I would like the game, but their attitude toward Vulkan.
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Old 19-03-17, 04:19 PM
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Super, smashing, great. Will be (IS imo) a smart move.
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Old 19-03-17, 06:49 PM
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Well this just became the biggest Vulkan game in development.
Wonder what took them so long to makeup there mind's..
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Old 19-03-17, 11:23 PM
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Awesome news. I really want to see what Vulkan can do on a more demanding engine.
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Old 20-03-17, 12:11 AM
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This is great now that the have gone over to Lumberyard it is probably able to support Vulcan better than straight Cryengine even though they are basically the same platform
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Old 20-03-17, 08:25 AM
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Pretty sure Lumberyard is the exact same save the few extra features that they removed and replaced with Amazon technology. Mostly due to AWS powered networking(which is not a bad thing at all). I'm not sure anything outside of network features were added. Just server stuff and twitch integration.
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Old 20-03-17, 10:01 PM
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Quote:
Originally Posted by NeverBackDown View Post
Pretty sure Lumberyard is the exact same save the few extra features that they removed and replaced with Amazon technology. Mostly due to AWS powered networking(which is not a bad thing at all). I'm not sure anything outside of network features were added. Just server stuff and twitch integration.
As far as I am aware of the differences between Lumberyard and Cryengine you are correct that it is mostly, if not entirely, server stuff and twitch integration.
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Old 20-03-17, 10:08 PM
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Genuinely glad they are exclusively supporting Vulkan, I hope more game developers support it as well since (correct me if I'm wrong) having one API across PC and consoles will make porting less of a hassle so developers have no excuse for terrible PC ports
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