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Old 09-10-16, 02:10 PM
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Deus Ex Mankind Divided DX 12 Performance Review

Let's have a look at Deus Ex Mankind Divided's official DirectX 12 patch. Will DirectX 12 disappoint this time around?



Read more on Deus Ex Mankind Divided's DirectX 12 performance.

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Old 09-10-16, 02:36 PM
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lmao so nothing has changed and it's actually worse.

TBH? DX12 is turning out to be ball suckingly bad. So much PR and promises and BS.

This gen of console "ports" absolutely friggin' stink man. I just hope devs get to grips with it all soon because I am really starting to avoid games which is not like me at all.
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Old 09-10-16, 04:47 PM
NeverBackDown NeverBackDown is offline
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I don't understand why you keep complaining. No game has been built entirely on DX12 based engines. You aren't going to see the benefits.

In addition, you'd be better off testing with slower CPUs vs faster CPUs to see if it's actually helping. That's where benefits come from, DX12 is all about the CPU, being GPU limited in both cases doesn't showcase anything besides the fact that if they are equal performance in DX11/12 then it's actually working correctly. Any gains would be marked as very successful.
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Old 09-10-16, 06:42 PM
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I see a boost with my Sli of 980ti from dx11 to dx12. I test with ultra preset and Msaa off. At 3440x1440:

DX11:
Avg 46.3
mini 37.2
max 56.3

DX12:
avg 63.0 (+36%)
min 51.9 (+39%)
max 74.6 (+32%)
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Old 09-10-16, 06:43 PM
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Quote:
Originally Posted by Thunder-74 View Post
I see a boost with my Sli of 980ti from dx11 to dx12. I test with ultra preset and Msaa off. At 3440x1440:

DX11:
Avg 46.3
mini 37.2
max 56.3

DX12:
avg 63.0 (+36%)
min 51.9 (+39%)
max 74.6 (+32%)
That is a huge performance gain there, sadly I do not have two matching GPUs to test, otherwise I would have tested it.
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Old 09-10-16, 07:32 PM
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Quote:
Originally Posted by WYP View Post
That is a huge performance gain there, sadly I do not have two matching GPUs to test, otherwise I would have tested it.
I have seen a guy in my Deus Ex MD bench thread get a nice performance increase with DX12 SLI 1080s.

Having said that was it really DX12 itself that gave the increase as it all that has really happen is SLI scaling has improved a bit. I have seen much better SLI scaling in DX11 with other games when the game and drivers have been good in the first place.

The other thing that is concerning is 980 Ti's and 1080s are NVidia cards, they have poor hardware DX12 support to start with so are we really just looking at an improved SLI profile.
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Old 09-10-16, 09:16 PM
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For dx11, it's better select overwatch Sli profile with inspector software. I tested dx11 version with this profile
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Old 10-10-16, 02:23 AM
Kushiro Kushiro is offline
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Quote:
Originally Posted by NeverBackDown View Post
I don't understand why you keep complaining. No game has been built entirely on DX12 based engines. You aren't going to see the benefits.

In addition, you'd be better off testing with slower CPUs vs faster CPUs to see if it's actually helping. That's where benefits come from, DX12 is all about the CPU, being GPU limited in both cases doesn't showcase anything besides the fact that if they are equal performance in DX11/12 then it's actually working correctly. Any gains would be marked as very successful.
Wait what? I was under the assumption that it was the other way around
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Old 10-10-16, 04:41 AM
NeverBackDown NeverBackDown is offline
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Question

Quote:
Originally Posted by Kushiro View Post
Wait what? I was under the assumption that it was the other way around
Is that sarcasm? Can't tell
And if not, what specifically you referring too?
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Old 10-10-16, 05:51 AM
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Quote:
Originally Posted by AlienALX View Post
lmao so nothing has changed and it's actually worse.

TBH? DX12 is turning out to be ball suckingly bad. So much PR and promises and BS.

This gen of console "ports" absolutely friggin' stink man. I just hope devs get to grips with it all soon because I am really starting to avoid games which is not like me at all.
Look back at the launch of DX11 and see how bad it was. now its flawless. So take it easy, pal
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