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  #1  
Old 07-07-16, 04:20 PM
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Battlefield 1 Destruction Analysis

Let's have a look at the destruction mechanics in Battlefield 1. Can everything be destroyed?



Read more on Battlefield 1's level destruction.

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Old 08-07-16, 06:19 AM
NeverBackDown NeverBackDown is offline
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If it is indeed more like BC2's destruction system, then i'm all for it. That's what made that game so fun!
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Old 08-07-16, 07:56 AM
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Looks like an improvement over BF4.
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Old 08-07-16, 08:42 AM
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its not going to be one of those stupid 1st person shooters where people get lvls and better guns and stuff is it??
because they aren't any fun.
Also pay to win (buy better guns) is no fun either.. Hopefully its nothing like that either..

I like ones where at the start you chose what load out you want. "gun type or charicter type, which decides your armament" and then off you go to snipe/machine gun/garrotte the other players, and no RPG lvl up elements.
and no buying Uber Gun 90000 and 1 shot killing every one with one bullet to the foot..
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Old 08-07-16, 09:52 PM
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Quote:
Originally Posted by NeverBackDown View Post
If it is indeed more like BC2's destruction system, then i'm all for it. That's what made that game so fun!
Have you ever played a match of BC2 with loads of engineers or just had a long round? It's not all that much fun anymore when every building is knocked down and there's no cover left. Full destruction kills map design.
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Old 08-07-16, 10:06 PM
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Loved Bad Company series' destructible environments; would like to see more. It can be harmful to level design for sure but maybe it can be limited in multiplayer, while being unleashed further in single player.
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Old 08-07-16, 11:02 PM
NeverBackDown NeverBackDown is offline
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Originally Posted by SeekaX View Post
Have you ever played a match of BC2 with loads of engineers or just had a long round? It's not all that much fun anymore when every building is knocked down and there's no cover left. Full destruction kills map design.
Yes and that's what made it fun for me and my friends. Now some maps and gametypes full destruction doesn't work so well, but more often than not it did.
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Old 08-07-16, 11:26 PM
SeekaX SeekaX is offline
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Originally Posted by NeverBackDown View Post
Yes and that's what made it fun for me and my friends. Now some maps and gametypes full destruction doesn't work so well, but more often than not it did.
It never worked well, you just ended up playing on a pretty much flat surface. If there are a couple of buildings which collapse that's fine, but the basic structure of the map needs to be preserved.
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  #9  
Old 08-07-16, 11:44 PM
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Originally Posted by SeekaX View Post
It never worked well, you just ended up playing on a pretty much flat surface. If there are a couple of buildings which collapse that's fine, but the basic structure of the map needs to be preserved.
That's your opinion. As I said before, me and my friends still had a lot of fun.
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Old 09-07-16, 12:04 AM
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i think everything should be fully destroy-able. but it should have realistic damage thresholds.
and i think maps should be Much bigger. with 300 or so ppl in a server.
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