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Old 13-07-15, 10:00 AM
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Watch Mario Play through the Unreal Engine Kite Demo

Mario is quickly becoming the unofficial mascot of Unreal Engine 4, appearing this time in the UE 4 Kite Demo.



Read more on Mario's appearance in the Unreal Engine Kite Demo here.

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Old 13-07-15, 11:20 AM
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Seriously how have Nintendo not cease and desisted this yet?
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Old 13-07-15, 07:01 PM
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Why is it so blurry. I just start feeling seasick just by watching Mario move. It's so strange, every unreal engine 4 landscape I've seen is so strange, it's as if it's not on focus. The vanashing of Ethan Carter is also that blurry, something is not quite wright with the engine.
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Old 13-07-15, 07:19 PM
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Quote:
Originally Posted by Asen View Post
Why is it so blurry. I just start feeling seasick just by watching Mario move. It's so strange, every unreal engine 4 landscape I've seen is so strange, it's as if it's not on focus. The vanashing of Ethan Carter is also that blurry, something is not quite wright with the engine.
I think the high volume of foliage/LODing is what causes it to appear blurry - I could be wrong though.
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Old 14-07-15, 03:36 PM
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Quote:
Originally Posted by Asen View Post
Why is it so blurry. I just start feeling seasick just by watching Mario move. It's so strange, every unreal engine 4 landscape I've seen is so strange, it's as if it's not on focus. The vanashing of Ethan Carter is also that blurry, something is not quite wright with the engine.
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Originally Posted by SPS View Post
I think the high volume of foliage/LODing is what causes it to appear blurry - I could be wrong though.
It's mostly depth of field and camera effects, you can turn it off. It's to make it more 'cinematic'
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Old 14-07-15, 03:51 PM
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Well, I think it's awesome! Gotta love Mario!
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Old 14-07-15, 04:08 PM
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It's mostly depth of field and camera effects, you can turn it off. It's to make it more 'cinematic'
Yeah they are using their new circular DoF and motion blur - but even with that turned off in editor they still appear 'blurry'.
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