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Old 17-02-08, 05:37 PM
FarFarAway FarFarAway is offline
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Nvidia buy Ageia

Check the news out here

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Old 17-02-08, 05:56 PM
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Rastalovich Rastalovich is offline
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I only have 1 reservation in this, well one bank of questions really.

If I write a game with a future nVidia card in dev - will the physx part of it negate an ATI/AMD card owner ?

Would an ATI & physx card be an alternative ?

Would it simply be that, if u have an ATI card, the game will still work, just no physics.

Havok ? What`s that all about ?

I`m so confuzed right now >.<

Good thing tho imo
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Old 17-02-08, 06:05 PM
ionicle ionicle is offline
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basically...i think

they will have to write games with the option to turn physix on or off in the settings, off by default methinks..
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Old 17-02-08, 06:13 PM
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Rastalovich Rastalovich is offline
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If it`s off by default, would that not mean that the game is specifically dev`d with physx in mind tho ?
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Old 17-02-08, 06:48 PM
Luigi Luigi is offline
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Yes AFAIK....

Although crysis's physics are all on cpu so how much its needed i dont know..
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Old 17-02-08, 06:49 PM
Hatman Hatman is offline
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I remember reading somewhere that the 8 series have hardware to support some physics and "software physics" will be one of nvidias priorities for the future.

So maybe we'll see some good results from this!
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Old 17-02-08, 06:51 PM
Luigi Luigi is offline
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Unified shaders can all do physics IIRC, its just getting it to work...
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Old 17-02-08, 07:14 PM
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Rastalovich Rastalovich is offline
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ATI/AMD`s answer to this is going to be what ?

They`re gonna be fudged if they produce an alt to this. Devs would be stuck in an either/and/or situation surely.
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Old 17-02-08, 10:18 PM
Bungral Bungral is offline
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Quote:
Originally Posted by name='Rastalovich'
ATI/AMD`s answer to this is going to be what ?

They`re gonna be fudged if they produce an alt to this. Devs would be stuck in an either/and/or situation surely.
Is that not just the same situation with the old Hyper Threading (Intel) and Hyper Transport (AMD)... I can't remember much about it but i'm sure most of the support was for Hyper Threading and not Transport.

Unless they were just different names for the exact same thing.
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Old 17-02-08, 10:30 PM
Pyr0 Pyr0 is offline
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amd/ati were planning on using the havok api for gpu physics. (havok fx)

unfortunately, intel bought havok and killed the idea.

Linky:

(Nov 2007)GPU Physics Dead for Now Says AMD's Developer Relations Chief
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