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Old 29-10-12, 08:58 PM
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Radeon Pro

Just recommending a great piece of software for anyone with a AMD card that may not already have it.

Radeon Pro

Official site http://www.radeonpro.info/en-US/

For news on lastest beta release visit..
http://forums.guru3d.com/showthread....22031&page=241

I will try and keep this thread updated with latest beta release update log and link.

Radeon pro so whats so great about it, It's basically Catalyst Control Center on Steroids FXAA Injector SMAA Injector Nvidia's Dynamic Vsync all sorts of nice force features. Profiles for OC / Game settings. Bottom line it's a must have for any AMD/ATI user, I turn off in game AA in every game I have and just use Radeon pro's AA injectors and I get massive FPS gains with no negative visual affects.

anyway give it a run

Latest Preview Build 1.1.1.0 (Recommended)

Latest Final Build 1.1.0.6

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Old 29-10-12, 09:04 PM
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Upcoming preview build release notes, Should be out in a week or so.

- The almighty bug that was messing with profiles is finally fixed
- DirectX 9 OSD fonts is being rendered as expected (now looks the same across supported platforms)
- FXAA support for OpenGL games/apps (SMAA is half-way)
- FPS counter (the yellowish one) is back and now displays up to 9999 FPS
- OSD code is more system memory friendly (no more constant allocations for its vertex buffers which in turn reduces some stuttering observed in a few games)
- Better 64-bit compatibility: RP now works with FRAPS and media players like MPC-HC and VLC
- Lots of fixes for OpenGL
- and more
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Old 29-10-12, 09:32 PM
Josh Weston Josh Weston is offline
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Use the edit button instead of making consecutive posts, dude.
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Old 29-10-12, 09:38 PM
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Quote:
Originally Posted by Josh Weston View Post
Use the edit button instead of making consecutive posts, dude.
Sorry was planning on using 2 posts made 3 instead

Just don't want it all gibber jabbered into one gigantic wall o' text
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Old 10-12-12, 03:34 AM
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Preview installer updated: http://www.radeonpro.info/en-US/Downloads/Preview.aspx

Bold text on changelog indicates new or changed/improved features.

Updates
-------
xx/xx/2012 - New build 1.1.1.0

- New: Added support for 64-bit applications
- New: Improved hardware detection
- New: Improved Windows 8 compatibility
- New: Movie capture feature with real-time Motion JPEG compression (DirectX 9/10/10.1/11) and OpenDML (AVI 2.0) support
- New: FXAA support (DirectX 9/10/10.1/11 and OpenGL)
- New: FXAA can be activated/deactivated during the game (configure the hotkey on RadeonPro's Settings screen)
- New: SMAA support (DirectX 9/10/10.1/11)
- New: SMAA can be activated/deactivated during the game (configure the hotkey on RadeonPro's Settings screen)
- New: Dynamic Vsync Control (DVC) support. This feature controls how vertical synchronization is applied at rendering time, automatically turning it off when frame rate is below monitor's refresh rate to reduce stuttering and turning it on when framerate is above or equal to monitor's refresh rate, improving smoothness.
- New: DVC can be activated/deactivated during the game with SHIFT+HOME key
- New: Dynamic Framerate Control (DFC) support. This feature acts like a frame rate limiter with smoothness control, just set a frame rate target and RadeonPro will try to keep it as close as possible while maintaining frame rendering times close to each other to avoid stuttering.
- New: DFC can be activated/deactivated during the game with SHIFT+END key
- New: DFC feature's frame rate target is adjustable in real time, press SHIFT+INSERT to increase the limit and SHIFT+DELETE to decrease it
- New: Lock frame rate up to monitor's refresh rate. This feature limits internal frame rendering times accordingly to refresh rate (i.e. 60 Hz = 16.67 ms) instead of waiting vertical retrace.
- New: On-Screen Display panel, showing current status of some RadeonPro features on top of game screen. Press PAGEDOWN key to toggle between full panel/reduced panel/hidden.
- New: OSD panel can be made visible since game start either globally or at profile level, just configure it on OSD tab
- New: OSD panel versions can be disabled either globally or at profile level, just configure it on OSD tab
- New: Real time GPU monitoring with On-Screen Display support. GPU monitoring displays your video cards temperatures, utilization, FAN speed and VRAM utilization
- New: Current date/time/FPS and actual playing time can be displayed at OSD
- New: Ambient Occlusion support (DirectX 9/10/10.1/11). Please bear in mind that not all games can be forced to use Ambient Occlusion (RadeonPro currently supports Horizon Based Ambient Occlusion - HBAO, different algorithms might be added in future), RadeonPro ships with a small list of supported games (see Program Settings/Ambient Occlusion), the list will be updated based on author's tests and also based on feedback from users that have access to Ambient Occlusion debugging tool (TBD).
- New: Better keyboard handling (i.e. fixes some games that don't allow OSD control or change of FPS corner)
- New: Improved hook handling with better Steam overlay compatibility
- New: OverDrive controls allow basic overclocking, manual cooler fan speed and PowerTune adjustments (available only at profile level)
- New: Added option to display new CrossfireX logo on OSD when a CrossfireX capable system is detected
- New: Added proper support for Direct3D9Ex games (i.e. Blades of Time, Fallout New Vegas, World of Tanks etc.)
- New: Improved OpenGL support and bug fixes
- New: Built-in SweetFX integration, allowing global and per game SweetFX effect shaders configuration. SweetFX can be used on any DirectX 9/10/10.1/11 games running on 32-bit or 64-bit. Configure SweetFX at RadeonPro settings and remove all 3rd party injector's DLLs from game directories if you want to use RadeonPro's SweetFX integration.
- Fixed: Some games that used to hang at startup when API monitoring was active are now playable (i.e. STALKER Call of Pripyat)
- Fixed: screenshots now works in DirectX 10/11 with R10G10B10A2/B8G8R8A8 formats used by some games (Dirt 3/Showdown, F3AR). Performance is not so good as in other games, but it will be optimized soon.
- Changed: German translation update (thanks to Lennart Brüggemann)
- Changed: improved OSD rendering performance on DirectX 10/11 games
- Removed: SVG file creation at benchmark finish
- Removed: CrossfireX bar; to monitor GPU utilization, use OSD options instead
- Removed: alternate AMD Radeon logo
- Removed: skins (all). They will be replaced by new Web skins feature. Anyone with HTML and Javascript skills will be able to create skins for RadeonPro.
- Removed: Aggressive API detection (useless with new hook handler)
- Known issues:
-- Vsync is a bit broken in DirectX 9 for 64-bit apps
-- DFC/DVC may not work as expected in OpenGL apps
-- Movie's audio may go out of sync when target framerate is too high compared to sustained framerate


A new build and what a release you can now force HBAO WOOOHOOO
Haven't updated the thread in awhile because of some hardware difficulties previous build I didn't post added SweetFX support and windows 8 compatibility fixes

This is a essential app for all Radeon users give it a go guys!
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  #6  
Old 12-12-12, 08:31 AM
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Here is a good article talking about the benefits of radeonpro in crossfire to eliminate micro stutters http://www.tomshardware.com/reviews/...2,3329-11.html
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  #7  
Old 19-12-12, 10:30 PM
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SieB SieB is offline
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Anyone got this working with BF3?
I'm stuck at joining server when I try using Radeonpro.
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PC Audio: Asus Xonar STX - Sennheiser HD650.
Portable Audio: FiiO X3II - Audiofly AF140 - Etymotic ER4s - Fidue A83.
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Old 19-12-12, 10:35 PM
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Try disabling sweetfx I heard there have been some problems with it.
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  #9  
Old 19-12-12, 10:41 PM
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Quote:
Originally Posted by grassman View Post
Try disabling sweetfx I heard there have been some problems with it.
I've sorted it now, Radeonpro crashed while I was trying to launch BF3 for some reason.

Got it working with sweetfx and smaa, BF3 defiantly looks better with some of the sweetfx effects and the framerate increase is noticeable too, gonna try it on other games tomorrow
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PC Audio: Asus Xonar STX - Sennheiser HD650.
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  #10  
Old 20-12-12, 04:46 AM
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Updates (last update: 19/Dec/2012) - Click here to download
-------
12/19/2012 - New build 1.1.1.0

- New: Added support for 64-bit applications
- New: Improved hardware detection
- New: Improved Windows 8 compatibility
- New: Movie capture feature with real-time Motion JPEG compression (DirectX 9/10/10.1/11) and OpenDML (AVI 2.0) support
- New: FXAA support (DirectX 9/10/10.1/11 and OpenGL)
- New: FXAA can be activated/deactivated during the game (configure the hotkey on RadeonPro's Settings screen)
- New: SMAA support (DirectX 9/10/10.1/11)
- New: SMAA can be activated/deactivated during the game (configure the hotkey on RadeonPro's Settings screen)
- New: Dynamic Vsync Control (DVC) support. This feature controls how vertical synchronization is applied at rendering time, automatically turning it off when frame rate is below monitor's refresh rate to reduce stuttering and turning it on when framerate is above or equal to monitor's refresh rate, improving smoothness.
- New: DVC can be activated/deactivated during the game with SHIFT+HOME key
- New: Dynamic Framerate Control (DFC) support. This feature acts like a frame rate limiter with smoothness control, just set a frame rate target and RadeonPro will try to keep it as close as possible while maintaining frame rendering times close to each other to avoid stuttering.
- New: DFC can be activated/deactivated during the game with SHIFT+END key
- New: DFC feature's frame rate target is adjustable in real time, press SHIFT+INSERT to increase the limit and SHIFT+DELETE to decrease it
- New: Lock frame rate up to monitor's refresh rate. This feature limits internal frame rendering times accordingly to refresh rate (i.e. 60 Hz = 16.67 ms) instead of waiting vertical retrace.
- New: On-Screen Display panel, showing current status of some RadeonPro features on top of game screen. Press PAGEDOWN key to toggle between full panel/reduced panel/hidden.
- New: OSD panel can be made visible since game start either globally or at profile level, just configure it on OSD tab
- New: OSD panel versions can be disabled either globally or at profile level, just configure it on OSD tab
- New: Real time GPU monitoring with On-Screen Display support. GPU monitoring displays your video cards temperatures, utilization, FAN speed and VRAM utilization
- New: Current date/time/FPS and actual playing time can be displayed at OSD
- New: Ambient Occlusion support (DirectX 9/10/10.1/11). Please bear in mind that not all games can be forced to use Ambient Occlusion. RadeonPro currently supports Horizon Based Ambient Occlusion (HBAO) and Volumetric Ambient Occlusion, different algorithms might be added in future. A list of supported games can be seen at end of changelog (see complete listing at Program Settings/Ambient Occlusion), the list will be updated based on author's tests and also based on feedback from users that have access to Ambient Occlusion debugging tool (TBD).
- New: Better keyboard handling (i.e. fixes some games that don't allow OSD control or change of FPS corner)
- New: Improved hook handling with better Steam overlay compatibility
- New: OverDrive controls allow basic overclocking, manual cooler fan speed and PowerTune adjustments (available only at profile level)
- New: Added option to display new CrossfireX logo on OSD when a CrossfireX capable system is detected
- New: Added proper support for Direct3D9Ex games (i.e. Blades of Time, Fallout New Vegas, World of Tanks etc.)
- New: Improved OpenGL support and bug fixes
- New: Built-in SweetFX integration, allowing global and per game SweetFX effect shaders configuration. SweetFX can be used on any DirectX 9/10/10.1/11 games running on 32-bit or 64-bit. Configure SweetFX at RadeonPro settings and remove all 3rd party injector's DLLs from game directories if you want to use RadeonPro's SweetFX integration. Obs: SweetFX shaders are disabled on Battle.net games and Planetside 2. Also, one additional module (PPContainer.dll for 32-bit/PPContainer64.dll for 64-bit) is used when SweetFX shaders are loaded in memory, making easier to detect when a game is employing custom shaders to modify games' appearance through RadeonPro
- New: Improved compatibility with Uplay and Origin overlay modules
- New: The program now warns the user when RadeonPro process is executing with elevated privileges on an UAC enabled system. Running RadeonPro with elevated privileges might break application detection, it's recommended executing RadeonPro with normal privileges (either non-admin or admin account, but not with elevated rights - i.e. don't use Run as Administrator)
- Fixed: Some games that used to hang at startup when API monitoring was active are now playable (i.e. STALKER Call of Pripyat)
- Fixed: screenshots now works in DirectX 10/11 with R10G10B10A2/B8G8R8A8 formats used by some games (Dirt 3/Showdown, F3AR). Performance is not so good as in other games, but it will be optimized soon.
- Changed: German translation update (thanks to Lennart Brüggemann)
- Changed: improved OSD rendering performance on DirectX 10/11 games
- Removed: SVG file creation at benchmark finish
- Removed: CrossfireX bar; to monitor GPU utilization, use OSD options instead
- Removed: alternate AMD Radeon logo
- Removed: skins (all). They will be replaced by new Web skins feature. Anyone with HTML and Javascript skills will be able to create skins for RadeonPro.
- Removed: Aggressive API detection (useless with new hook handler)
- Known issues:
-- Vsync is a bit broken in DirectX 9 for 64-bit apps
-- DFC/DVC may not work as expected in OpenGL apps
-- Movie's audio may go out of sync when target framerate is too high compared to sustained framerate
- Ambient Occlusion support list (DirectX 9 only when API omitted)
-- 2K Sports NBA 2K11
-- 2K Sports NBA 2K13
-- Alan Wake
-- Aliens vs Predator (DX9/DX11)
-- Assassin's Creed Brotherhood
-- Batman Arkham Asylum
-- Batman Arkham City (DX9/DX11)
-- Bioshock (DX9/DX10)
-- Bioshock 2 (DX9/DX10)
-- Blades of Time
-- BLUR
-- Brothers in Arms - Highway to Hell (have issues with out of position shadows during cut scenes when non 16:9 resolution is used)
-- Bulletstorm
-- James Bond 007 - Blood Stone
-- Call of Duty 2
-- Call of Duty: BlackOps
-- Colin McRae DiRT
-- Darksiders
-- Darksiders II
-- Dead Space
-- Dead Space 2
-- Devil May Cry 4
-- Diablo III
-- DiRT 2 (DX9/DX11 - only works with AA 0x)
-- Dishonored
-- Dragon Age II (DX11)
-- F.3.A.R. (DX11)
-- F.E.A.R.
-- Formula One 2012 (DX11)
-- FIFA 2012
-- FIFA 2013
-- Grand Theft Auto IV
-- Hard Reset
-- Ice Age 4
-- Mass Effect 3
-- Need for Speed Hot Pursuit
-- Need for Speed Most Wanted (DX10)
-- Of Orcs and Men
-- Racedriver GRID
-- rFactor
-- S.T.A.L.K.E.R. Shadow of Chernobyl
-- Sonic Adventure 2
-- Sonic Generations
-- Street Fighter IV
-- Street Fighter X Tekken
-- The Amazing Spider-Man
-- The Elder Scrolls V: Skyrim
-- Tomb Raider Anniversary
-- Tomb Raider Underworld
-- Trine










btw out of curiosity what settings in sweetfx do you have enabled? I have pretty much everything on except for technicolor, sepia, vignette and obviously split screen I find this is the best combo Are you using in game vsync or radeon pros dynamic vsync? I find that to be the biggest performance booster much less micro stutters.
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