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Old 23-09-16, 02:33 PM
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Eight-month investigation reveals the troubled development of Star Citizen

An Eight-month investigation has revealed that Star Citizen has had a very troubled development, with a lot of bad design decisions and hosting stressful work environment for employees.



Read more on Star Citizen's Development troubles.
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Old 23-09-16, 03:04 PM
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Smells like another clickbait attempt, the studio isn't even in full development for 4 years, heck we not even at the 4 year mark for its original crowdfund campaign, and it took them a long time to get rolling on actual development.

either way, every studio has its issues, but because this game has such a crowdfunding and a few very bitter people attached to it, its suddenly super important?

Not being overly defensive, yeah they made some dumb decisions as well, but i still believe they can make one hell of a game here.
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Old 23-09-16, 03:25 PM
NeverBackDown NeverBackDown is offline
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Quote:
Originally Posted by Dark NighT View Post

Not being overly defensive, yeah they made some dumb decisions as well, but i still believe they can make one hell of a game here.
That's the point though. Dumb decisions. It's delayed the game. No one doubts it'll be great, it's just taking an obscene amount of time and probably more money than it should
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Old 23-09-16, 03:33 PM
SeekaX SeekaX is offline
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Originally Posted by Dark NighT View Post
Smells like another clickbait attempt, the studio isn't even in full development for 4 years, heck we not even at the 4 year mark for its original crowdfund campaign, and it took them a long time to get rolling on actual development.

either way, every studio has its issues, but because this game has such a crowdfunding and a few very bitter people attached to it, its suddenly super important?

Not being overly defensive, yeah they made some dumb decisions as well, but i still believe they can make one hell of a game here.
Four years isn't a short time span, not even with a project like this one, especially with the funding they have. ED started around the same time.
Personally i lost all faith in the project years ago, simply because they focus on the wrong things. The dev team is incredibly cringy and the community unreasonable, just a matter of time till it all comes crashing down.
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Old 23-09-16, 08:47 PM
mdavidat mdavidat is offline
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Originally Posted by SeekaX View Post
Four years isn't a short time span, not even with a project like this one, especially with the funding they have. ED started around the same time.
Personally i lost all faith in the project years ago, simply because they focus on the wrong things. The dev team is incredibly cringy and the community unreasonable, just a matter of time till it all comes crashing down.
Let me compare it to Mass Effect: Andromeda which is in development since about the same time as Star Citizen. ME:A is scheduled for Q1 2017 after it got delayed. SC does not have a date yet and that is no shocker to me. Bioware has had 2 big studios in Edmonton and Montreal working almost exclusively on it since 2012. Star Citizen at that time had a development team of about 15 people and it took them more than 2 years to get to a number where it can be compared to other AAA studios. Just think about that for a moment and don't just compare what kind of financial support they have received.

I understand that people think it's in development for an eternity when we are used to publishers talking about a game maybe 1 year, maybe 1 1/2 years before they release but when they where actually in development for 2 to 4 years before that.
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Old 23-09-16, 09:38 PM
SeekaX SeekaX is offline
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Originally Posted by mdavidat View Post
Let me compare it to Mass Effect: Andromeda which is in development since about the same time as Star Citizen. ME:A is scheduled for Q1 2017 after it got delayed. SC does not have a date yet and that is no shocker to me. Bioware has had 2 big studios in Edmonton and Montreal working almost exclusively on it since 2012. Star Citizen at that time had a development team of about 15 people and it took them more than 2 years to get to a number where it can be compared to other AAA studios. Just think about that for a moment and don't just compare what kind of financial support they have received.

I understand that people think it's in development for an eternity when we are used to publishers talking about a game maybe 1 year, maybe 1 1/2 years before they release but when they where actually in development for 2 to 4 years before that.
Your justification for how long Star Citizen is taking is comparing it to another game which was delayed? It's a completely different genre as well, Mass Effect needs far more art development than SC and that takes time. If i remember correctly the release date was originally scheduled for 2015, then moved to 2016 and now it's looking like 2017 is unlikely, despite their funding constantly increasing. If they can't stick with a schedule with $120m in funding they created with ~$15m in funding that makes me wonder what the original plan was or if there even was one. I've compared it to Elite Dangerous which is at least in the same genre. It has less funding, started slightly later, to be fair a little less ambitious maybe, but that game had proper builds out for two years now. Star Citizen also got funded in 2012, in 2013 they definitely had far more than 15 developers. I'm very well aware that games are considerably longer in development than they get advertised, but SC is definitely off pace. Their planning is a mess which is why they haven't been able to meet a single planned release date since the hangar, i don't know why anyone would deny that.
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Old 23-09-16, 10:06 PM
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Dicehunter Dicehunter is offline
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Considering they've gotten $124 Million donated to them from over 1.5 Million people since this project started I don't really have any faith that this game will properly release as all I ever see is "Buy our new $300 ship which you can fly around in a small part of space".
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Old 24-09-16, 11:05 AM
mazty mazty is offline
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These "investigative pieces" are all just laughably stupid, coming from a bunch of kids who have no idea what they are talking about. If they had actually worked for a company and been involved in project management, it is absolutely no surprise that a project which is technically pushing the boundaries is running into a few issues and is over schedule. That is completely normal. Optimal? No, but again, absolutely normal.

Quote:
Originally Posted by SeekaX View Post
Your justification for how long Star Citizen is taking is comparing it to another game which was delayed? It's a completely different genre as well, Mass Effect needs far more art development than SC and that takes time. If i remember correctly the release date was originally scheduled for 2015, then moved to 2016 and now it's looking like 2017 is unlikely, despite their funding constantly increasing. If they can't stick with a schedule with $120m in funding they created with ~$15m in funding that makes me wonder what the original plan was or if there even was one. I've compared it to Elite Dangerous which is at least in the same genre. It has less funding, started slightly later, to be fair a little less ambitious maybe, but that game had proper builds out for two years now. Star Citizen also got funded in 2012, in 2013 they definitely had far more than 15 developers. I'm very well aware that games are considerably longer in development than they get advertised, but SC is definitely off pace. Their planning is a mess which is why they haven't been able to meet a single planned release date since the hangar, i don't know why anyone would deny that.
ME:A and Elite Dangerous may look similar to what SC is doing, but they are not similar at all. First of all, SC took a very long time to create dynamic physic grid transitions, something no developer has ever even tried to tackle. Now they are working on getting the network up to scratch which is a challenge due to CryEngine being too detailed with the info it transfers to client. Due to the scope of the project, they are having to make practically everything from the ground up. That is going to take a lot more time than making something that's been done before, or is merely utilising what a game engine already offers.

Anyone with experience with project management would see SC and realise that it's running as would be expected for a project of it's size and scope. Nothing to be worried about.
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Old 23-09-16, 10:18 PM
NeverBackDown NeverBackDown is offline
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While I don't play/own/follow them, it's a pretty well known fact that SC while extremely ambitious and has immense potential, is terribly organized. If they had a more clear plan from the beginning and stopped adding additional stuff before setting up timelines like features/ships/ etc from every fund milestone, they probably would be releasing already.
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Old 24-09-16, 08:39 AM
KTM_RULZ KTM_RULZ is offline
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What this game promised was not technically possible from the start. There is no way that people from Australia can dogfight with people in China, Europe and the US in one consistent universe. First of all there are latency issues. Then they would need one kick ass data center to monitor the actions of millions of people world wide. I remember Aion EU on its good days. As soon as a few hundred players would gather on a fort for siege, servers would lag out and players would disconnect. And there were more than one regional servers. They want to do it on a world wide scale?
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