Go Back   OC3D Forums > [OC3D] General Forums > OC3D News
Reply
 
Thread Tools Display Modes
 
  #31  
Old 12-01-19, 01:38 PM
AlienALX's Avatar
AlienALX AlienALX is offline
OC3D Elite
 
Join Date: Mar 2015
Location: West Sussex
Posts: 12,376
There is a small handful of games that do like more cores. It will be a long slog, but we will get there in the end.

__________________
"Those really high 20 series prices are just place holders"



Reply With Quote
  #32  
Old 12-01-19, 03:43 PM
trawetSluaP's Avatar
trawetSluaP trawetSluaP is offline
OC3D Crew
 
Join Date: Apr 2014
Posts: 511
The main thing I've noticed is the game world looks to be a lot more open a varied so I'd imagine it's gonna more more taxing on hardware.

Ultimately The Division is a fantastic looking game anyway so if it is similar that's not a bad thing imo.
__________________
Enthoo Elite | i9-7900X | Rampage VI Extreme | Dominator Platinum 32GB | RTX 2080 FE | 960 Pro 512GB, 840 Evo 250GB x 2 | EVGA SuperNOVA 1200 P2 | PG279Q, MX27AQ | Custom Watercooling Loop + Aquaero 6 XT

Reply With Quote
  #33  
Old 12-01-19, 05:18 PM
tgrech tgrech is offline
OC3D Crew
 
Join Date: Jun 2013
Location: UK
Posts: 861
Battlefield has made use of 8 cores since BattleField4(Bulldozer parts held up very well), it also got Mantle (Later games used DX12 instead) to allow the API to use multiple cores effectively, a lot of games can effectively use 6-cores well nowadays thanks to the consoles and now proliferation of this setup in the sub-£200 PC space, but DX12 & Vulkan are also important parts as DX11 will always over load a single thread.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump










All times are GMT. The time now is 10:16 PM.
Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2019, vBulletin Solutions, Inc.