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  #21  
Old 15-08-17, 03:54 PM
SeekaX SeekaX is offline
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I play Quake 3 at 500fps. It's visibly slightly smoother than 250fps, but most importantly the input is more direct at higher framerates, halfing the input delay is very noticeable. If a game doesn't handle high framerates well it's poorly made. I know a few people who are actively hunting on ebay for CRTs capable of 280hz and even at lower refreshrates they are slightly quicker than an LCD display. This stuff doesn't really matter if you play the witcher or fallout, but especially in fast paced FPS it's certainly relevant.
Also saying that the eye perceives stuff at a certain framerate or a certain refreshrate or at a certain resolution is complete bs since the eye is not a camera.

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  #22  
Old 15-08-17, 05:10 PM
NeverBackDown NeverBackDown is offline
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Originally Posted by SeekaX View Post
I play Quake 3 at 500fps. It's visibly slightly smoother than 250fps, but most importantly the input is more direct at higher framerates, halfing the input delay is very noticeable. If a game doesn't handle high framerates well it's poorly made. I know a few people who are actively hunting on ebay for CRTs capable of 280hz and even at lower refreshrates they are slightly quicker than an LCD display. This stuff doesn't really matter if you play the witcher or fallout, but especially in fast paced FPS it's certainly relevant.
Also saying that the eye perceives stuff at a certain framerate or a certain refreshrate or at a certain resolution is complete bs since the eye is not a camera.
That's pretty dumb to call a game poorly made because it can't support Uber high refresh rates. The CPU simply couldn't process game logic fast enough.
It would be like calling Skyrim or Witcher 3 poorly made games when in fact they are some of the best games EVER created.
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  #23  
Old 15-08-17, 05:15 PM
SPS SPS is offline
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That's pretty dumb to call a game poorly made because it can't support Uber high refresh rates. The CPU simply couldn't process game logic fast enough.
It would be like calling Skyrim or Witcher 3 poorly made games when in fact they are some of the best games EVER created.
Just because a game is badly made doesn't mean it can't be the best game to play though.
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  #24  
Old 15-08-17, 05:17 PM
NeverBackDown NeverBackDown is offline
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Just because a game is badly made doesn't mean it can't be the best game to play though.
Well obviously. But he's saying every game that can't run super fast is poorly made. It's wrong. I'm just saying not every game has to run at 1000fps 24/7 to be considered good
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  #25  
Old 15-08-17, 06:09 PM
SeekaX SeekaX is offline
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Originally Posted by NeverBackDown View Post
That's pretty dumb to call a game poorly made because it can't support Uber high refresh rates. The CPU simply couldn't process game logic fast enough.
It would be like calling Skyrim or Witcher 3 poorly made games when in fact they are some of the best games EVER created.
They are poorly made in that regard, idk what there is defend about it. For those games high framerates don't matter that much, so the games aren't ruined. There are states between 'best game of all time' and 'utter trash' you know.
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  #26  
Old 15-08-17, 06:41 PM
NeverBackDown NeverBackDown is offline
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They are poorly made in that regard, idk what there is defend about it. For those games high framerates don't matter that much, so the games aren't ruined. There are states between 'best game of all time' and 'utter trash' you know.
You did not say that earlier. It was logical to go by my thinking because of that. "if a game" is what you said, you did not specify what game or what kind of game. I obviously choose those games because they don't yield high framerates yet are some of the best created because it showed you were wrong. Now that you changed what you said, the argument is different. Because no longer are we talking about every game, but specific ones.
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  #27  
Old 15-08-17, 06:52 PM
Surpuppa Surpuppa is offline
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[QUOTE=Human eyes cannot see above even 20 and that's a fact I've read from an eye doctor/optometrist. But you DO notice the movement differences.[/QUOTE]
I dont really know how he got that number but that seems awfully low and many has stated a higher number. You can clearly see a difference between 30 and 60, no you cant see each individual frame but you can see that it is less choppy, maybe that is what he meant by 20, over that you cant see each individual frame but overall you see a difference?
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  #28  
Old 15-08-17, 08:50 PM
SeekaX SeekaX is offline
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Originally Posted by NeverBackDown View Post
You did not say that earlier. It was logical to go by my thinking because of that. "if a game" is what you said, you did not specify what game or what kind of game. I obviously choose those games because they don't yield high framerates yet are some of the best created because it showed you were wrong. Now that you changed what you said, the argument is different. Because no longer are we talking about every game, but specific ones.
Quote:
This stuff doesn't really matter if you play the witcher or fallout, but especially in fast paced FPS it's certainly relevant.
Even in my original post i said that. You just massively overextrapolated from me saying that a game is poorly made if it can't handle high framerates, which is a valid complaint for a game of any genre because that indicates that someone didn't care much when writing the engine. Limiting the framerate to 60 is a pretty cheap shortcut to fixing a fairly fundamental issue. No amount of compensation in other aspects of the game makes that lack of care acceptable, it just makes it tolerable.
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  #29  
Old 16-08-17, 08:03 AM
SPS SPS is offline
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Originally Posted by SeekaX View Post
Even in my original post i said that. You just massively overextrapolated from me saying that a game is poorly made if it can't handle high framerates, which is a valid complaint for a game of any genre because that indicates that someone didn't care much when writing the engine. Limiting the framerate to 60 is a pretty cheap shortcut to fixing a fairly fundamental issue. No amount of compensation in other aspects of the game makes that lack of care acceptable, it just makes it tolerable.
There are many other reasons besides not caring. Game developers have very finite budgets and making sure an engine can run at any frame rate may considered to be over engineered. In an ideal every game developer would 100% want their engine to cope with any frame rate but it is not always feasible due to project constraints.
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  #30  
Old 16-08-17, 08:50 AM
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mb67 mb67 is offline
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Hehehehe, the STALKER benchmark states that I probably could play it at 480FPS at the lower resolution.

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