Go Back   OC3D Forums > [OC3D] Off Topic > Off Topic Chat
Reply
 
Thread Tools Display Modes
 
  #971  
Old Today, 05:14 AM
Dicehunter's Avatar
Dicehunter Dicehunter is offline
Resident Newb
 
Join Date: Oct 2012
Location: Ye Olde England
Posts: 13,568
Quote:
Originally Posted by NeverBackDown View Post
Still had Steam DRM.

Witcher 3 is an edge case. By using it as a marketing tool and announcing no paid DLC, only paid expansions, they were directly marketing at hot topics to get attention.

Luckily they had one of the best games ever created to back them up

I'm the biggest Witcher fan. However I don't think this is a good example. They were being smart from a business standpoint. They also have GOG as an income. 99% of Studios don't have that income and therefore need every dollar they can save. Most games sales are made from pre-orders and first couple days. If you can make it more likely to get sales within that time period they are still saving money.

Developers reserve the right to make money. Game Developers don't make much money outside of the big publishers(as in employee compensation). If the data says they make more revenue with DRM. Then I support them fully so the Devs can get paid.


Funny thing is if a game perfoms well yet has DRM. Nobody cares or complains. It's only when performance is meh and it has DRM people come out in masses to whine. Witcher 3 ironically performed meh with no DRM. It was just so damn good it didn't matter.

If a game has DRM and has no performance impact at all then great, Go for it, But if it measurably impacts loading times and frame pacing to a point that is visually noticeable, AC Origins for example, Then they need to find an alternate method.

__________________
=Origin-Steam-Uplay-XBLive - Dicehunter=

Reply With Quote
  #972  
Old Today, 09:14 AM
NeverBackDown NeverBackDown is offline
AMD Enthusiast
 
Join Date: Dec 2012
Location: With the Asguardians of the Galaxy
Posts: 16,424
If you could provide that alternative method then by all means tell them. There isn't one. Otherwise they would have moved on.

DRM itself doesn't cause the performance issues. It could be a number of other things. Games have hundred thousand and sometimes million or more lines of code. To blame it solely on DRM is just wrong. Development is far more complicated than you could imagine. Other games use it and don't have performance issues. It's again game by game basis.
__________________
I am Iron Man.
Reply With Quote
  #973  
Old Today, 10:05 AM
tgrech tgrech is offline
OC3D Elite
 
Join Date: Jun 2013
Location: UK
Posts: 1,533
Denuvo usually isn't expected or intended to still be protecting from cracks after the first month of a AAA games release, this is what they guarantee to developers for the price of the DRM I believe, and some devs remove it after. Protecting beyond that point has such large diminishing returns it isn't worth it to most publishers, the vast majority of revenue comes in the first few weeks. If it's been cracked but it's still there, then that is just annoying publisher policies(In many countries piracy isn't illegal but breaking/bypassing DRM is, and in some jurisdictions media without DRM isn't really considered actively protected which could make later legal cases more challenging) or sometimes lazy devs, Ubisoft are known for leaving it in though, presumably because the lawyers asked them to.
Reply With Quote
  #974  
Old Today, 01:52 PM
Dicehunter's Avatar
Dicehunter Dicehunter is offline
Resident Newb
 
Join Date: Oct 2012
Location: Ye Olde England
Posts: 13,568
Quote:
Originally Posted by NeverBackDown View Post
If you could provide that alternative method then by all means tell them. There isn't one. Otherwise they would have moved on.

DRM itself doesn't cause the performance issues. It could be a number of other things. Games have hundred thousand and sometimes million or more lines of code. To blame it solely on DRM is just wrong. Development is far more complicated than you could imagine. Other games use it and don't have performance issues. It's again game by game basis.
Well the DRM free version of AC Origins has zero stuttering and vastly improved load times so I'd say in this case DRM does directly impact the game negatively.

The problem with a lot of DRM implementations is that they are constantly phoning home and doing other various things which takes up a lot of CPU usage, 40% in the case of ACO, Quite over the top, Now if they ran at the launch of the game, Checked to make sure everything is legit and then turned off, That would be a much better implementation.
__________________
=Origin-Steam-Uplay-XBLive - Dicehunter=

Reply With Quote
  #975  
Old Today, 06:10 PM
NeverBackDown NeverBackDown is offline
AMD Enthusiast
 
Join Date: Dec 2012
Location: With the Asguardians of the Galaxy
Posts: 16,424
Quote:
Originally Posted by Dicehunter View Post
Well the DRM free version of AC Origins has zero stuttering and vastly improved load times so I'd say in this case DRM does directly impact the game negatively.

The problem with a lot of DRM implementations is that they are constantly phoning home and doing other various things which takes up a lot of CPU usage, 40% in the case of ACO, Quite over the top, Now if they ran at the launch of the game, Checked to make sure everything is legit and then turned off, That would be a much better implementation.
That is what you are assuming. You have no context as I said earlier. It is a game by game basis.

Your solution still doesn't solve the problem though. You could still inject code after the initial launch.
__________________
I am Iron Man.
Reply With Quote
Reply

Tags
banter, conversation, entertainment, fun, jokes, safe for work, small talk

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump










All times are GMT. The time now is 08:34 PM.
Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2019, vBulletin Solutions, Inc.