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  #31  
Old 21-03-19, 01:45 PM
ET3D ET3D is offline
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The reason I'm still buying some stuff on DVD is because it's not available to me on Netflix. But I did move away from physical to a large extent. I buy my music on iTunes instead of CDs, I buy audiobooks digitally, and of course buying a physical PC game would be rather silly.

And I do think it's old fashioned to go for physical media. A middle aged person like myself might stick to some physical media, but I can't imagine my kids even considering that. Music and video are things that you stream. Games are bought digitally, and, soon, also streamed. It's just the way things go.

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  #32  
Old 21-03-19, 01:51 PM
tgrech tgrech is online now
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Yeah I know many in my generation(21/generation Z) me included view the value in media as only the enjoyment it will give you, so the only decision to make about what form it comes in is what form allows you to enjoy it on the most devices/most places/in the best way (Which for books is still often physical I'd say but not for much else, BluRays also since the file sizes for their level of quality are still impractical for digital storage often). Physical media is only really bought as a memento for many of us I guess, like for really special albums and stuff, with many games I think the ageing process of games vs other media often makes that less desirable. Besides that the convenience and sometimes community aspects of most digital services particularly now we often consume media from a device a fraction of the size of a CD case or whatever often makes digital a bit of a no brainer.

For me physical media is often just fragile clutter, there's just as much chance a company like Google or Valve is going to last longer than many physical objects can, theft is far from an uncommon experience for many of us and things like fires still exist. While given for the first time in a century pretty much all of us have no chance whatsoever of owning our own homes under the age of like 35 the idea of living semi nomadically with fewer physical possessions to move with us is often quite desirable.
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  #33  
Old 21-03-19, 02:43 PM
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looz looz is offline
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Quote:
Originally Posted by ET3D View Post
I wouldn't say there's no possibility. Google could certainly provide the game with latency figures. It would not be the same kind of compensation, but I think it would be viable.

Compensation by the game doesn't actually solve the lag problem (although it's certainly needed to create a more consistent result), which is why players still care a lot about lag. When playing on the cloud, players will have to get used to compensating a different way, which I agree initially will be a problem, but I think that players growing on cloud gaming will likely be able to compensate as well as people used to current network lag.
It's not meant to solve the lag problem, if you mean responsiveness. That can't be mended with anything but lowering the latency itself.


But what it does do is make games fair, as in players with worse latency aren't at a disadvantage. That isn't possible with a video stream unless players with better connection get artifically delayed to match the worst player's ping.
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  #34  
Old 21-03-19, 02:53 PM
tgrech tgrech is online now
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I think it's still more than possible, you wouldn't have to touch the video stream, thinking of a couple of ways off my head the simplest would be for the game server to take each users ping and adjust their transmitted control inputs with an offset at each tick or two. The servers can just calculate actions/consequences with the offset added on to each users input.

(HighestPing - UserPing = UserOffset)

If this offsett is updated on each ttick, then in theory every users actions on the server ill have the same ish delay, which would make it "fair", it'd just need heavily ping based matchmaking to avoid 200ms offsets or something, and obviously a lot more fallbacks and hard limits to stop being gaming the system with a lag switch or something. At the end of the day, you only need to get it in the same region of fairness as you'd expect in variation between peoples setups.

Lag compensation isn't really entirely necessary on games with dedicated servers and ping based matchmaking nowadays, not nearly as much as it used to be in the days of consoles using P2P networking and 2MB broadband links anyway.
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  #35  
Old 21-03-19, 03:49 PM
ET3D ET3D is offline
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I think that tgrech's point about ping matching is a good one. That largely solves the problem.

Still, I do think that a game can compensate for the lag between input and visual movement by using prediction, especially when using something slow and imprecise like a controller. I agree that for a mouse that could be more of an issue.

That would in general be something that games on streaming platforms will need to look into, but I think it's not impossible. There already tends to be a lot of aiming assist in controller based games, and that could be added to it.

It would perhaps not be as good as rendering locally, but it would be better than slowing everyone down.
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