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Old 12-05-20, 11:03 AM
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Xbox Series X will feature a 60 FPS "Standard Output", but what does that mean?

It doesn't mean what you think.



Read more about Xbox Series X's 60 FPS "standard output".

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Old 12-05-20, 11:34 AM
Damien c Damien c is offline
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Sorry but if these consoles both the Xbox and Playstation do not hit 60fps at a minimum for basically all games, then as far as I am concerned they are automatically a flop.


60fps should be the minimum with 120fps the target, if the graphics are increased to an amazing level then yes 60fps is fine, but if there are barely any improvements over the existing consoles then they should be pushing higher.


Mid-Range GPU's are capable of 60fps in most games at high settings, and when you look at the supposed capable performance of these consoles they should be easily capable of exceeding the mid range cards in pc's especially, since iirc the consoles have greater access to the hardware than pc's have with DirectX.
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Old 12-05-20, 11:37 AM
tgrech tgrech is offline
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Quote:
Originally Posted by Damien c View Post
Sorry but if these consoles both the Xbox and Playstation do not hit 60fps at a minimum for basically all games, then as far as I am concerned they are automatically a flop.


60fps should be the minimum with 120fps the target, if the graphics are increased to an amazing level then yes 60fps is fine, but if there are barely any improvements over the existing consoles then they should be pushing higher.


Mid-Range GPU's are capable of 60fps in most games at high settings, and when you look at the supposed capable performance of these consoles they should be easily capable of exceeding the mid range cards in pc's especially, since iirc the consoles have greater access to the hardware than pc's have with DirectX.
It should always be left as a choice for the developer imo(Or if an edge case they should give users a toggle switch), a slow paced cinematic game has little to benefit from 60fps or higher, if a developer released a 30FPS game with genuinely impressive raytracing, particularly if used for character skin or something to finally end the decades of uncanny valley plastic human characters, then that's a worthy sacrifice imo. The emotional impact of finally having lifelike characters, which is an inevitable result of raytracing as one example, is almost immeasurable compared to a slightly smoother image at high movement speeds.

EDIT: Particularly now FreeSync is a thing in TVs, to me ~40fps with FreeSync feels smoother and less laggy than 60fps vsync consoles usually settle for at best.
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Old 12-05-20, 12:01 PM
Damien c Damien c is offline
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To be honest I didn't think about slow paced games, what you said about that makes perfect sense


Ray Tracing is a joke, they might as well say they are running all games at 8k 120fps because it's about as believable as the consoles running games Ray Traced at 30Fps or higher, without running at medium graphical settings and 720p that is unless AMD have somehow managed to create a monster GPU for the consoles, that is capable of outperforming the nVidia 2000 series cards.


Not trying to be a fan boy here, but AMD have let down so many people when it comes to claims about GPU performance that it's hard to believe anything they say anymore about them.


I have a 2080Ti and don't use the Ray Tracing on it, because first I don't really play any games that supports it but also because the performance is so poor when you crank it to the max and it doesn't look any better than without it, it's the same with HDR it's a gimmick again games/films etc to me look worse in HDR compared to when they are ran or watched without it.


Eventually the performance, hardware and fidelity will get there but personally I think we are around 5 years away from it being reasonable to assume that it can be accessed by the mainstream users rather than the people, buying the high end £1000K plus GPU's.
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Old 12-05-20, 01:38 PM
tgrech tgrech is offline
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I think those expectations are just based on the performance gains of traditional GPU performance of late, however the slowing in the rate of improvements to sluggish levels is because traditional GPU rendering is an incredibly mature field, and the rate of gains in accelerator improvement has hit the "wall" of diminishing returns. The rate of gains in raytracing acceleration performance should be more comparable to the rate of gains of 3D accelerators in the 1990's, with x2-x4 gains over these ~2 year generations not unthinkable. Turing being so early was very useful for getting a wide early base of compatibility and allowing devs to have compliant hardware to work with so early, but it was a very early attempt at DXR compliance that would have left a lot on the table to make that time to market(Particularly as it came without a node shrink).
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Old 12-05-20, 05:34 PM
NeverBackDown NeverBackDown is offline
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All these idiots that argue over the internet about how much faster thanSeries X is and developers still choose 30fps

Doesn't really matter then does it?


Though I seriously want every game to include a Visual vs Performance mode. One is 30fps other is 60fps.


In a few years however once we start moving away from current gen we will see more graphically demanding games running at higher framerates. Just will take time.
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Old 13-05-20, 02:12 AM
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Dicehunter Dicehunter is offline
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Quote:
Originally Posted by NeverBackDown View Post
All these idiots that argue over the internet about how much faster thanSeries X is and developers still choose 30fps

Doesn't really matter then does it?

Though I seriously want every game to include a Visual vs Performance mode. One is 30fps other is 60fps.

In a few years however once we start moving away from current gen we will see more graphically demanding games running at higher framerates. Just will take time.
Personally getting a PS5 purely to play certain PS4 titles that I know are backwards compatible and getting an FPS bump, Namely Spiderman and God of War, Honestly could not care less about next gen titles
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Old 13-05-20, 07:47 AM
NeverBackDown NeverBackDown is offline
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Originally Posted by Dicehunter View Post
Personally getting a PS5 purely to play certain PS4 titles that I know are backwards compatible and getting an FPS bump, Namely Spiderman and God of War, Honestly could not care less about next gen titles
With Xbox commiting to releasing all first party IP on PC there's no reason for PC people to get an Xbox. Just get a PlayStation and bam you got everything you could want.

Next gen titles won't really be around for another few years. It's going to take a while to move on from current gen stuff. As long as devs have to dedicate time to PS4/Xbox One games will be limited.
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Old 13-05-20, 10:26 PM
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SparkleDJackson SparkleDJackson is offline
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i will bide my time with the xbox. i have a one x and elite controller that havent been touched since oct when i built a pc for my brother and weve been purely gaming together on pc since so the social aspect of xbox for me is gone. the ps5 on the other hand is a d1 purch because im a fanboy for the playstation but i also prefer the way the ps works as a media player. i know what all the buttons do but i never got the xbox controls because i only use it for the uhd blurays so i havent built the familiarity to movie controls. the x was a solid console though unlike my ps4 pro which is a dyson hand held hoover.
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Old 13-05-20, 11:20 PM
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g0ggles1994 g0ggles1994 is offline
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Quote:
Originally Posted by NeverBackDown View Post
With Xbox commiting to releasing all first party IP on PC there's no reason for PC people to get an Xbox. Just get a PlayStation and bam you got everything you could want.

Next gen titles won't really be around for another few years. It's going to take a while to move on from current gen stuff. As long as devs have to dedicate time to PS4/Xbox One games will be limited.
Exactly the reason why I don't have an Xbone and will most likely not get the Series X either.
Besides that, all the latest Microsoft exclusives just don't interest me at all. Proabably because I still prefer Single Player games over anything else, haha.
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