Maximum Confirmed! Crysis Remastered has been revealed through website metadata

So many good games coming this year, Horizon Zero Dawn and now Crysis Remastered are the main ones I am looking forward to.


Where am I going to find the time :D
 
It's using RT dude. So I would imagine that won't exist on consoles, is for the next gen of consoles or will totally melt consoles lmao.

It will also be the absolute best RT to date, will run on any brand of GPU and will look stunning. How do I know? because Noir told me so last year, when my Vega 64 threw it around like a rag doll on 1440p maxed. And it looked incredible. And I know I may use that word too much being autistic but I mean, truly incredible.

Like, Port Royal looks like a black and white cartoon compared to their demo. It looks gash, and it looks like they just coated everything in it with the shiny side of some silver foil.

Noir on the other hand? I sat and watched for about two hours.

What will be totally gimped is the Switch version. However, seeing how Noir ran with RT (and bloody loads of it !) on my Vega has me confident it will look fantastic on consoles, albeit lacking RT.
 
It will also be the absolute best RT to date, will run on any brand of GPU and will look stunning. How do I know? because Noir told me so last year, when my Vega 64 threw it around like a rag doll on 1440p maxed.

Doesn't make your statement any more true nor authentic for that matter. Anything can change upon release.
 
Doesn't make your statement any more true nor authentic for that matter. Anything can change upon release.

Eh? there's no logic in that.

Logic - last year Crytek released their new Cryengine demo with RT. It is the best looking RT so far. It runs on anything.

Logic - so no doubt it will use that engine.

Not logical - writing a complete new engine that's worse than the one you released last year with worse everything.

Go download Noir if you didn't already and then leave it looped whilst you study it HARD and see how incredible it looks. That isn't dishonest or "Not authentic" (Go on, you're young, you want to say fake) it's a statement of fact.

No other engine does RT looking anywhere near as good, nor at the performance of Cryengine. None.
 
The tech used in Noir won't be useful for most games according to them, it's only really usable at shorter render distances for the reflections or with few moving objects. Might work well for some single player games, but it didn't sound like that tech would be too useful for a fast FPS game, unless they've modified it heavily to leverage DXR acceleration anyway, or a mix.
 
I really hope they crank it up to 11. :D

It's using RT dude. So I would imagine that won't exist on consoles, is for the next gen of consoles or will totally melt consoles lmao.

It will also be the absolute best RT to date, will run on any brand of GPU and will look stunning. How do I know? because Noir told me so last year, when my Vega 64 threw it around like a rag doll on 1440p maxed. And it looked incredible. And I know I may use that word too much being autistic but I mean, truly incredible.

Like, Port Royal looks like a black and white cartoon compared to their demo. It looks gash, and it looks like they just coated everything in it with the shiny side of some silver foil.

Noir on the other hand? I sat and watched for about two hours.

What will be totally gimped is the Switch version. However, seeing how Noir ran with RT (and bloody loads of it !) on my Vega has me confident it will look fantastic on consoles, albeit lacking RT.

What people somehow still don't understand is that RT must be run on purpose-built hardware and there is no going around that. It is the same reason why you have GPU in your system and you are not using CPU to render graphics. I really hope they use full-fledged RT for the remake.

Noir uses hardcore cheats, and it is nowhere near the quality of RT that you get from dedicated hardware.

https://www.youtube.com/watch?v=efOR92n9mms
 
I don't care what methods it uses it's still the best RT I have seen anywhere. And it runs at a fair clip too.

If they come up with a game that looks anything like that it will be a major win.
 
I really hope they crank it up to 11. :D


What people somehow still don't understand is that RT must be run on purpose-built hardware and there is no going around that.
It is the same reason why you have GPU in your system and you are not using CPU to render graphics. I really hope they use full-fledged RT for the remake.

Um no.

Its just 0s and 1s. Dedicated hardware for it or not it'll run. The problem is it requires a certain level of mathematics that GPUs currently are not quick enough to solve in real-time at framerates gamers want. That's why using special hardware that is purpose-built to calculate specifically for RT and other similar tasks are needed as they are basically an AISC at that point. Good for one(or few) things and that's it.

Its exactly the reason you can run it without RTX cards. Its also kinda the point of what Crytek is doing?

Crytek has gotten around this which is a feat in engineering talent. Does that mean they have different limitations and pros and cons? Of course. I consider it a good thing. Whether its as good or not as other great implementations to me isn't the ideal argument. It still looks better and you can tell a difference. Kinda the same thing as High vs Ultra(though probably more like Medium to Ultra tbh)

After a few generations of RT, we will move on from dedicated tensor cores and GPUs will just be able to do it themselves. It is the same as any new level of visual tech. Tessellation used to be a GPU killer. Now? It's not much. AF? Used to have major performance impacts, now? Barely a difference between bilinear and x16. Its just how it goes. Crytek are already sort of doing it. They are ahead of the curve, though that is no surprise to anyone since Crytek has genius's working for them.
 
Last edited:
I don't care what methods it uses it's still the best RT I have seen anywhere. And it runs at a fair clip too.

If they come up with a game that looks anything like that it will be a major win.
But surely you only consider it the best because you've only seen it in a demo hand crafted to avoid its many flaws. Would you still consider it the best when they plonk it in a real game and you have reflections popping in and out on objects over 5 meters away though? Or the FPS tanking whenever more than a few objects pass a shiny surface?

While you don't strictly need hardware tuned for raytracing, you do if you want a practical, noticable implementation within sensible performance tolerances.
 
Last edited:
Um no.

Its just 0s and 1s. Dedicated hardware for it or not it'll run. The problem is it requires a certain level of mathematics that GPUs currently are not quick enough to solve in real-time at framerates gamers want. That's why using special hardware that is purpose-built to calculate specifically for RT and other similar tasks are needed as they are basically an AISC at that point. Good for one(or few) things and that's it.

Its exactly the reason you can run it without RTX cards. Its also kinda the point of what Crytek is doing?

I know that. You can render original Crysis only on 3990X but it craps out. You can run pretty much anything on everything. CPU can run deep learning calculations instead of Tensor cores, but boy would it take a long time to do that. Purpose-built hardware is how things work. Even now different parts of GPU calculate different things. NVENC Chip decimates any CPU at encoding/decoding x.264/x.265.

At this point, GPU cores just don't have enough grunt to run RT calculations, that is why we have RT cores. Rather than trying desperately to optimize RT for hardware that isn't quite up to the challenge, I think that all future development will be focused on optimizing it for dedicated RT hardware. As RT gets more implemented RT hardware will take a bigger part of the GPU.

In the desire not to use a wall of text I did have my sentence phrased poorly. So let me try again.

What people somehow still don't understand is that RT needs to be run on purpose-built hardware to achieve enough performance for gaming and there is no going around that. Yes, you can run in on current-gen hardware, and it has been running on current-gen hardware for a long time. All the fancy movies and Blender images have RT rendered without RT cores, but that takes weeks and months to complete. You can have watered down RT as you have in Noir with some cheats without RT cores, but for full-on gaming effects you need dedicated RT part of the GPU. That is why Nvidia, AMD, and Intel plan to implement it on their GPUs.
 
You seemed to have missed the point again.

You don't need hardware acceleration...

Crytek is literally proving that. A 5700xt is running it just fine in that demo you posted. As well as the 5700. It still has great performance. Adding hardware acceleration only helps. But again it is not required to run well as they are proving.

They are adding it onto their GPUs because it is the fastest and cheapest way to get better performance. It does not mean it's needed. It is just easier to add more silicon than redesign an entire architecture to be better at only one thing.
As I stated earlier eventually their architectures will no longer need a separate die dedicated to RT. It will all be integrated and neither RT or Rasteraztion performance will suffer. It will no longer be dedicated hardware, it'll just be apart of the GPU core itself just like rasterization currently is.
 
Last edited:
Eh? there's no logic in that.

Logic - last year Crytek released their new Cryengine demo with RT. It is the best looking RT so far. It runs on anything.

Logic - so no doubt it will use that engine.

Not logical - writing a complete new engine that's worse than the one you released last year with worse everything.

Go download Noir if you didn't already and then leave it looped whilst you study it HARD and see how incredible it looks. That isn't dishonest or "Not authentic" (Go on, you're young, you want to say fake) it's a statement of fact.

No other engine does RT looking anywhere near as good, nor at the performance of Cryengine. None.

Crytek said it won't be anywhere near optimal for games. Its software based RT and was produced simply because they wanted to show it could be done. And I have used it. While it looked fantastic for window reflections. Look again at the bullet shells on the ground. I wasn't impressed with those.

Damn good first edition though, so lets see where things go. We can already gaurantee RT will be in the remake, but how its done will be interesting. Mech 5 for example is a massive disappointment for RT. Almost looks like it isnt worth it.
 
Last edited:
I don't care what methods it uses it's still the best RT I have seen anywhere. And it runs at a fair clip too.

If they come up with a game that looks anything like that it will be a major win.

While I agree the Noir demo looked great, When compared to the 3DMark RT demo, Port Royal, It is quite behind in visuals and that crisp look, Why ? Because with the 3DMark bench they make use of full RT for reflections, Shadows etc... and even make use of Nvidia's RT cores on Turing cards, No shortcuts or "cheats" were used in Port Royal that were used in the Noir demo, I believe Crytek even mentioned in 1 of their earlier press releases that they used lots of tricks to mimic real RT that wouldn't really stack up side by side with a real ray traced scene.

I'm hoping they have 2 options for RT in this remaster, Software accelerated so it gives you a taste and hardware accelerated for superior visuals and the full experience.
 
While I agree the Noir demo looked great, When compared to the 3DMark RT demo, Port Royal, It is quite behind in visuals and that crisp look, Why ? Because with the 3DMark bench they make use of full RT for reflections, Shadows etc... and even make use of Nvidia's RT cores on Turing cards, No shortcuts or "cheats" were used in Port Royal that were used in the Noir demo, I believe Crytek even mentioned in 1 of their earlier press releases that they used lots of tricks to mimic real RT that wouldn't really stack up side by side with a real ray traced scene.

I'm hoping they have 2 options for RT in this remaster, Software accelerated so it gives you a taste and hardware accelerated for superior visuals and the full experience.

If you look at the nitty gritty parts of the RT then you will see the shortcuts made with the software. As I mentioned before, the shells are poorly reflected/rendered. Also if I remember correctly, the window reflections of whats going on behind the drone were poor too.
 
Back
Top