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Old 07-12-18, 11:17 AM
tgrech tgrech is online now
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Join Date: Jun 2013
Location: UK
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To be fair doing the same work twice is never desirable when it comes to reducing costs and time of implementing something, it's in everyone's interest for the GPU manufacturers to create libraries & APIs for handling the RT functions of their hardware correctly & efficiently without the developer having to create a new pipeline for every different type of architecture in order to have efficient code(Which is kinda necessary with DX12/Vulkan's way of doing things but obviously good cooperation and assistance between software creators(Game engine developers usually nowadays like Epic) & hardware manufacturers makes things a lot easier).

Obviously, ideally though that would come in the form of open source APIs & libraries(Which to be fair is usually AMDs approach), so it's not just restricted to the big players.

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