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Old 23-03-14, 08:13 AM
Damien c Damien c is offline
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Nvidia's Next Driver To Give Mantle Type Gains

So Nvidia have a not yet released driver that they say will give similar performance gains to Mantle but these performances gains, are done in DirectX 11.

http://www.pcper.com/reviews/Graphic...y-Improvements

Quote:
NVIDIA shows this another way by also including AMD Mantle. Using the StarSwarm demo, built specifically for Mantle evaluation, NVIDIA’s GTX 780 Ti with progressive driver releases sees a significant shift in relation to AMD. Let’s focus just on D3D11 results – the first AMD R9 290X score and then the successive NVIDIA results. Out the gate, the GTX 780 Ti is faster than the 290X even using the R331 driver. If you move forward to the R334 and the unreleased driver you see improvements of 57% pushing NVIDIA’s card much higher than the R9 290X using DX11.

If you include Mantle in the picture, it improves performance on the R9 290X by 87% - a HUGE amount! That result was able to push the StarSwarm performance past that of the GTX 780 Ti with the R331 and R334 drivers but isn’t enough to stay in front of the upcoming release.

Thief, the latest Mantle-based game release, shows a similar story; an advantage for AMD (using driver version 14.2) over the GTX 780 Ti with R331 and R334, but NVIDIA’s card taking the lead (albeit by a small percentage) with the upcoming driver.
Will be interesting to do some game tests and benchmarks tests.

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Old 23-03-14, 11:13 AM
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SieB SieB is offline
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This gonna be interesting

I love how PC gaming is finally getting the much needed advancments and optimizations to improve performance. Mantle, DX12, improved OGL, that other API some other group is working on and now this improvement with DX11. The next couple of years are going to see some good changes for all.
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Old 23-03-14, 11:24 AM
SeekaX SeekaX is offline
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that would be quite impressive but i'll take that with a grain of salt.
i doubt it will keep up with mantle, DX11 has been around for quite some time, such performance increases usually don't happen at this point in time.
if they manage to do this AMD will look like morons.
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Old 23-03-14, 12:31 PM
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SuB SuB is offline
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tbh if they manage to do this, nVidia will look like morons... why would it take this long to get that kind of performance gain from drivers? Doesn't this just show how much they've been slacking?
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Old 23-03-14, 12:38 PM
iBeInspire iBeInspire is offline
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The entire industry is constantly slacking... they make more money that way.
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Old 23-03-14, 12:44 PM
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Quote:
Originally Posted by SuB View Post
tbh if they manage to do this, nVidia will look like morons... why would it take this long to get that kind of performance gain from drivers? Doesn't this just show how much they've been slacking?
Either that or they have been holding back on purpose, it is a bit strange that after all this time they suddenly unlock performance in DX11. Plus if the improvements are within DX11 then I would of thought AMD could utilize the same improvements as well.

I doubt AMD, OGL and MS would create new APIs if it could all be done in DX11 though.
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Old 23-03-14, 12:45 PM
SPS SPS is offline
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Quote:
Originally Posted by SuB View Post
tbh if they manage to do this, nVidia will look like morons... why would it take this long to get that kind of performance gain from drivers? Doesn't this just show how much they've been slacking?
This is exactly what I was thinking...
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Old 23-03-14, 01:07 PM
Vicey Vicey is offline
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NVIDIA always over promise. I'll believe it when I see it. And this is coming from someone that has been using their products since the 6800GT a decade ago.

(6800GT, 7800GT, 8800GTX, GTX 260, GTX 480, GTX 780, all the desktop NVIDIA cards I've had).
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Old 23-03-14, 07:37 PM
SeekaX SeekaX is offline
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Quote:
Originally Posted by SuB View Post
tbh if they manage to do this, nVidia will look like morons... why would it take this long to get that kind of performance gain from drivers? Doesn't this just show how much they've been slacking?
i suppose both manufacturers will look like morons then.
and yes they have been slacking, what's the point of delivering something better if there is no need to deliver it.
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Old 23-03-14, 07:51 PM
NeverBackDown NeverBackDown is offline
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Starswarm is not even a good benchmark. Its far from consistent.
Plus Oxide have said they optimized DX11 far more than Mantle. So Nvidia really only just optimized for the benchmark.. not exactly for everything else.

All the benchmark is good for is seeing relative gains. Not as much for consistent repeatable scores.
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