Assassin's Creed Valhalla will eliminate the series' largest performance bottleneck

Both Assassin's Creed Origins and Assassin's Creed Odyssey were heavily CPU limited on PC
It didn't help that for whatever reason Ubisoft implemented DRM that was so CPU heavy that cracking groups disabled it and saw immediate improvements in all areas of the game, Frame times improved, Average FPS improved, Loading improved, Random graphical bugs completely disappeared.

I'm not sure who's in charge of security at Ubisoft but they are actively helping give Ubisoft on PC a bad name.
 
Assassin's Creed games always looked gorgeous. To this day Unity is one of the prettiest games I've ever seen. The art design was gorgeous. This might be the first one in the series that looks the part and performs the part.
 
I'm just surprised it's DX12 over Vulkan considering the fantastic results they've gotten from R6S especially since it's using a variation of the Anvil engine. You'd assume a lot of work could carry over.
 
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