Need higher refresh rates? 480Hz monitors are in the works from LG and AU Optronics

I'd love to see a bunch of pro's do blind A/B test between this and a really good 240Hz from BenQ Zowie.

I reckon the pros will actually be able to tell the difference.

We spent a long time back in the day arguing over 60hz vs 120hz and people throwing in the silly eyes can only see 30fps argument etc.

120hz is such a normality these days even the mainstream user has adapted to the higher refresh and can tell the difference. Personally I struggle with 200hz and 144hz, although im sure some can "feel" it is different.

I do like the idea of a blind test with this. Thing is though, a fair unbiased test might be tricky as there are so many variables that can affect it. FPS spikes, drops, microstutters, G-sync, Freesync etc.
 
I reckon the pros will actually be able to tell the difference.

We spent a long time back in the day arguing over 60hz vs 120hz and people throwing in the silly eyes can only see 30fps argument etc.

120hz is such a normality these days even the mainstream user has adapted to the higher refresh and can tell the difference. Personally I struggle with 200hz and 144hz, although im sure some can "feel" it is different.

I do like the idea of a blind test with this. Thing is though, a fair unbiased test might be tricky as there are so many variables that can affect it. FPS spikes, drops, microstutters, G-sync, Freesync etc.


Have a canned test so a game plays the same scene with the same actions each time at the same resolution, G-Sync/Freesync disabled, V-Sync disabled, All the same ingame settings, Same actual system, Networking disabled so no pop ups or notifications etc... do 5 runs on each monitor.
 
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hmm actually maybe the old Nvidia Gsync pendulum demo would do it.

No variable animations, cycles through same run, and of course you can disable G sync within along with V sync etc.
 
I guess the much lower difference in frame time might make it harder to differentiate, or negate the same degree of advantage, when jumping doubling the rate between already higher framerates.

Eg 30Hz is a frame time of ~33ms, 60Hz is ~17ms, 120Hz is ~8ms, 240Hz is ~4ms and 480Hz is 2ms. So going from 30 to 60 gives a 16ms jump, and 60 to 120 gives a ~10ms jump, whereas the other gaps get progressively much smaller, with 240Hz vs 480Hz only being a 2ms difference in frame times.

I think remember reading that US marines could detect changes in light signals (I think white screen with black flashes) for single frames at 500Hz, so I guess theoretically it should at least be perceivable in some contexts still.
 
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