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Old 29-10-19, 02:22 PM
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Nvidia's latest Geforce Driver adds a boatload of new features

Image Sharpening, Ultra-Low Latency G-Sync, ReShade and more.

Read more about Nvidia's Geforce 441.08 driver.

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Old 29-10-19, 02:59 PM
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Can someone explain the ultra low latency a bit more for me. All the video seems to tell me is I can turn it on.

Is this universally beneficial? Is there any reason I wouldn't want it on?
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Old 29-10-19, 08:32 PM
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Apparently it works by delaying frame rendering until needed for next refresh, instead of immediately starting work on the next frame when previous one is ready. It's non trivial to do reliably so enabling low input lag might result in stuttering if the window gets missed - CSGO was awful with this with the first low latency mode drivers, but that has since been fixed.

I'd keep it on globally and disable it game per game basis if you run into stuttering.
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Old 29-10-19, 09:46 PM
NeverBackDown NeverBackDown is offline
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The real question is how much it decreases latency by overall and power consumption. Based off what you said if it's only rendering per refresh cycle it should in theory consume less power, but that also begs the question of since we are pausing and starting rendering does that increase latency as well.
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