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  #11  
Old 06-07-19, 12:05 PM
tgrech tgrech is offline
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GPU prices will drop properly once we can start to properly improve yields on the transistor counts required for modern high speed cards with EUV. At the moment we're reliant on messy and expensive several stage multi-layer patterning so until then we're in a bit of a technological no mans land, but industry still has to push forward with new models for segments where even the small price/perf gains will pay off and the pricing is a reflection of that.

There's been no reason to upgrade your GPU every gen for quite a while now and lines like Turing were never expected to be the kinda thing 1000 series owners would go out and buy, the most popular NVidia GPU in desktops is still the GTX960 iirc. Gamers should be expecting meaningful generational/value proposition updates about every 4 years with where GPU maturity is at now.

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  #12  
Old 06-07-19, 01:23 PM
Gothmoth Gothmoth is offline
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Quote:
Originally Posted by tgrech View Post
GPU prices will drop properly once we can start to properly improve yields on the transistor counts required for modern high speed cards with EUV. At the moment we're reliant on messy and expensive several stage multi-layer patterning so until then we're in a bit of a technological no mans land, but industry still has to push forward with new models for segments where even the small price/perf gains will pay off and the pricing is a reflection of that.

There's been no reason to upgrade your GPU every gen for quite a while now and lines like Turing were never expected to be the kinda thing 1000 series owners would go out and buy, the most popular NVidia GPU in desktops is still the GTX960 iirc. Gamers should be expecting meaningful generational/value proposition updates about every 4 years with where GPU maturity is at now.

a bit unrelated but that was exactly what i was hearing around 2015/16 when it came to pico CPU updates from intel.

excuses for why kaby lake was ony 3-5% faster etc.


maxed out processes.. no gains to have.... lower your damn expectations.
4 cores are anyway all a consumer needs.


i was telling people intel was just sitting on their hands with basically no competition.
they just had to do minor updates and efficency increases and the review sites were saying "hey look here what great things intel has done".


and it basically was that way since sandy bridge.

that´s why people who in the 90s and 2000s switched a cpu every 18 month now still have a sandy bridge.

then ryzen came.


the main problem in the GPU market is not process issues.. it is lack of competition.
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  #13  
Old 06-07-19, 01:37 PM
tgrech tgrech is offline
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The lack of competition explains the pricing somewhat(Notice Intel maintained roughly the same consumer pricing structure all through Zen/Zen+ gen still), not the progression of technology, where the vast majority of the baseline work is carried out in academia and then commercialised by companies as soon as it's economically viable, Ryzen was good at making things cheaper but they've only caught up to Intel in performance now that Intel have had major problems with their ambitious 10nm node. CPUs have still continued to slow in the rate of technological progression even counting for Zen2, and GPUs will be no different.

High bandwidth MCMs are just becoming viable for CPUs use cases so we're finally becoming unhindered by the slowing of Moores law in that sphere to help bring prices down, but GPUs require far more bandwidth than silicon interconnects can deliver at the moment.

Designs on high complexity microprocessor designs like CPUs and GPUs generally begin over 4 years before their commercial release(Nowadays large companies have to use leapfrogging design teams), so the idea that a company can design reactively to their competitions current positioning is a little crazy.
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