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  #31  
Old 03-10-13, 11:34 AM
ShaunB-91 ShaunB-91 is offline
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What do you do in the game, do you go to war? O.o

Or is it just pottering around space...

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  #32  
Old 03-10-13, 11:37 AM
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Quote:
Originally Posted by ShaunB-91 View Post
What do you do in the game, do you go to war? O.o

Or is it just pottering around space...
exploring, doing missions, dogfights, first person combat, bit of everything
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  #33  
Old 03-10-13, 11:37 AM
SeekaX SeekaX is offline
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Originally Posted by barnsley View Post
\
Hostable multiplayer- basically persistent world multiplayer but hosted by you or another party, has mod support and all that good stuff.
\
i don't know yet how mod support will work out. you need to host your own server to have the mods, but a private server will most likely not have a lot of players which is what makes the game work.

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Originally Posted by ShaunB-91 View Post
What do you do in the game, do you go to war? O.o

Or is it just pottering around space...
it's whatever you make of it. war, business, exploration.
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  #34  
Old 03-10-13, 11:40 AM
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Quote:
Originally Posted by ShaunB-91 View Post
What do you do in the game, do you go to war? O.o

Or is it just pottering around space...
its like battlestar galactica, obviously not so dramatic and without the Cylons...

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Originally Posted by SeekaX View Post
i don't know yet how mod support will work out. you need to host your own server to have the mods, but a private server will most likely not have a lot of players which is what makes the game work.
wonder how hardcore this server is gonna need to be to host this
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  #35  
Old 03-10-13, 11:45 AM
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And that is just the star citizen game...
Squadron 42 is a whole other game. I vaguely remember hearing that CIG wanted S42 to be quite a long game...
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  #36  
Old 03-10-13, 11:47 AM
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Quote:
Originally Posted by SeekaX View Post
i don't know yet how mod support will work out. you need to host your own server to have the mods, but a private server will most likely not have a lot of players which is what makes the game work.
Yeah, it seems that they'll need to create something that'll make the mods visible without the need to download the entire mod.
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  #37  
Old 04-10-13, 12:43 AM
NeverBackDown NeverBackDown is offline
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Can anyone explain in detail the 3 different parts? The S42/Multi/ and Hostable Multi(whatever the difference is lol)?

I want to pledge but would like to know as much as possible before doing so. Thank you
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  #38  
Old 08-10-13, 01:49 PM
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Quote:
Originally Posted by NeverBackDown View Post
Can anyone explain in detail the 3 different parts? The S42/Multi/ and Hostable Multi(whatever the difference is lol)?

I want to pledge but would like to know as much as possible before doing so. Thank you
S42 is basically single player dogfighting and story, kind of like a campaign mode in a shooter.

Multi is basically huge servers running the vanilla version of the game, so trading and everything else is effected by everyone's actions (e.g. blockade a planet that has a large amount of diamond mines, cause prices to increase)

The hostable one is as above but on a smaller scale and will enable you to run mods and all that good stuff.
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  #39  
Old 08-10-13, 02:40 PM
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Jeez 21 million already, things go so well for Star citizen
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  #40  
Old 08-10-13, 03:31 PM
NeverBackDown NeverBackDown is offline
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Quote:
Originally Posted by barnsley View Post
S42 is basically single player dogfighting and story, kind of like a campaign mode in a shooter.

Multi is basically huge servers running the vanilla version of the game, so trading and everything else is effected by everyone's actions (e.g. blockade a planet that has a large amount of diamond mines, cause prices to increase)

The hostable one is as above but on a smaller scale and will enable you to run mods and all that good stuff.
Sounds awesome! Thanks
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