Go Back   OC3D Forums > [OC3D] General Forums > OC3D News
Reply
 
Thread Tools Display Modes
 
  #1  
Old 19-03-19, 05:43 PM
WYP's Avatar
WYP WYP is offline
News Guru
 
Join Date: Dec 2010
Location: Northern Ireland
Posts: 15,682
Google Reveals Stadia, their Instant Access Game Streaming Service

Running Games on the Cloud Using Google's Servers.



Read more about Google's Stadia Instant Access Game Streaming Service.
__________________
_______________________________
Twitter - @WYP_PC
Reply With Quote
  #2  
Old 19-03-19, 05:55 PM
NeverBackDown NeverBackDown is offline
AMD Enthusiast
 
Join Date: Dec 2012
Location: With the Asguardians of the Galaxy
Posts: 16,114
Yeah this is very interesting. All depends on pricing and latency for multiplayer
__________________
I am Iron Man.
Reply With Quote
  #3  
Old 19-03-19, 06:10 PM
Pendragon Pendragon is offline
Member
 
Join Date: Apr 2011
Location: St.Austell
Posts: 172
Input lag will be the killer, Go, No go for most every gamer out there.

I guess games can be developed were input lag can be less of a factor but for the games we all know and love the time between clicking a button and something happening is all important.

I have just pinged www.google.co.uk and got 26ms. For a single player game that is going to be fine. I'm not so sure for Rainbow six or Battlefield.
__________________
Reply With Quote
  #4  
Old 20-03-19, 09:14 AM
ET3D ET3D is offline
Newbie
 
Join Date: May 2011
Posts: 82
Quote:
Originally Posted by Pendragon View Post
I have just pinged www.google.co.uk and got 26ms. For a single player game that is going to be fine. I'm not so sure for Rainbow six or Battlefield.
As Google said in its keynote, the flip side of this is that you don't need to add any more latency for multiplayer networking. All that networking is done in the data centre.

Currently you may be moving without lag in the game, but by the time your actions reach other players they're no longer current there. Google simply changes when the lag is experienced, and because Google has servers in many locations, likely a lot more than any game company has, the lag is likely to be lower.

It would be interesting to see how this affects gameplay in practice, but on the face of it, it doesn't sound like a real loss.

Also, Google's controller sending the data directly to the cloud is a nice touch. Saves on having an intermediate device sample it and send it.
Reply With Quote
  #5  
Old 20-03-19, 11:15 AM
looz's Avatar
looz looz is offline
OC3D Elite
 
Join Date: Feb 2013
Location: Finland
Posts: 1,444
Quote:
Originally Posted by ET3D View Post
As Google said in its keynote, the flip side of this is that you don't need to add any more latency for multiplayer networking. All that networking is done in the data centre.
What a short-sighted way of looking at it, this means there's no possibility of lag compensation. Any remotely competitive multiplayer is going to be sub-par. A stable latency introduced by DSL, distance etc. can be compensated in code and many games do it rather well, but when the game runs in the cloud that's not possible. As a result players closer to the data centre have a distinct advantage unless they introduce fake lag, which means poor experience for everyone.

Anything latency critical is going to be pretty disappointing unless you live nearby and have a connection which is ethernet all the way home, since wireless and DSL connections add their own bit of latency. Even then, it's probably going to be 60fps locked so a console competitor at most. 5G might mend this but 4G sure as hell isn't stable enough latency wise.
__________________
i7 8700k - 16GB - 2060 FE - 512GB 970 & 850 EVO - AKG K702
Reply With Quote
  #6  
Old 19-03-19, 09:21 PM
tgrech tgrech is offline
OC3D Elite
 
Join Date: Jun 2013
Location: UK
Posts: 1,346
Enabling Vsync at 30fps adds upto 33.3ms of latency, most TVs add more than 25ms in their standard mode alone. 25ms is usually pretty small in the grand scheme of things, a single frame will often take around that to render, a human will take around 10 times that to react to visual stimulus
Reply With Quote
  #7  
Old 19-03-19, 09:31 PM
Pendragon Pendragon is offline
Member
 
Join Date: Apr 2011
Location: St.Austell
Posts: 172
Quote:
Originally Posted by tgrech View Post
Enabling Vsync at 30fps adds upto 33.3ms of latency, most TVs add more than 25ms in their standard mode alone.

Yea but there isn't normally 25ms of lag between your mouse & keyboard to your computer. This system will have double bubble lag.

The lag between the controller and the data centre. The game has to respond to your input. Then more lag getting the image and sound back to you. This doesn't sound like it's going to be suitable for fast-paced precise PC gaming that would be needed for an fps shooter. A console gamer might find it acceptable. PC gamers that are willing to spend thousands on our rigs to save a few milliseconds are not going to find this acceptable.

Time will tell but I would want to see a review from a trusted reviewer or better still get my hand on myself to see if this is something I would want to do.
__________________
Reply With Quote
  #8  
Old 19-03-19, 09:38 PM
tgrech tgrech is offline
OC3D Elite
 
Join Date: Jun 2013
Location: UK
Posts: 1,346
All lag including input lag can only manifest itself as visual or audible lag in the end as those are the only senses your computer can give you feedback from(usually), all these elements including the TV and most USB hardwares 8ms of lag adds up to create one type of lag, that between your inputs and what you see.

Well, this is of course a heavily controller focussed experience, hence why the controller connects to the server directly via WiFi to avoid the USB & bluetooth lag side of things, which are both far from perfect and on a similar scale as many modern fully wired fibre connections. It's of course never going to work well with a mouse and keyboard shooter or something.

Whether or not it works well generally will likely depend on how well distributed their infrastructure is and how good a users internet is, mostly.

For reference though, I'm on old 2.4Ghz WiFi with a cheap ISP supplied router and I get 15ms when pinging google, less than a 60fps frames render time.
Reply With Quote
  #9  
Old 19-03-19, 09:51 PM
Pendragon Pendragon is offline
Member
 
Join Date: Apr 2011
Location: St.Austell
Posts: 172
I'm looking at this from the perspective of a PC gamer, just like most everyone on this forum. I would only ever use this service on my PC sat at my desk. I am having a hard time believing that sending a signal to a remote server and waiting for the signal to get back to me is going to be good enough.

OK as I type this I'm thinking about another angle. We play multiplayer games on our computers connecting to a remote server, so there is lag at that end, the game server. Getting shot behind cover, tick rates, that one player from Kathmandu with a ping of 250 screwing up everyone's game. Maybe all of those other things get sorted. It sure as heck would be nice to play on a server without any hackers and aimbots. Maybe this is a great idea? I really don't know. If it is then I won't have to upgrade my PC for the next ten years or so because if this thing is just here to run Chrome I feel it may be a little overpowered
__________________
Reply With Quote
  #10  
Old 19-03-19, 10:08 PM
tgrech tgrech is offline
OC3D Elite
 
Join Date: Jun 2013
Location: UK
Posts: 1,346
Personally I think the most value for a service likes this comes from its "portability", with 5G networks the bandwidth and the latency becomes much less of an issue and these cloud services are all targeting markets that will be first to get 5G for this reason, it's being pegged as one of the 'killer apps' of next gen networks, so you can play it on your phone or laptop or whatever with just a controller at hand in a bunch of places you couldn't or wouldn't bring your desktop or a gaming laptop and have a console kind of experience but with top end PC graphics and light everyday hardware. Personally I think the next generation of Switch will also have 5G support for this kind of stuff.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump










All times are GMT. The time now is 10:42 PM.
Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2019, vBulletin Solutions, Inc.