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  #11  
Old 22-04-21, 01:28 PM
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Originally Posted by Gothmoth View Post
how much will it improve.. that´s the question.


level load times are not something that concernes me much.. well im not a big gamer.
The big change will not necessarily be in load times, it will help new data load into a game while it is already running, which will allow for more variety and allow developers to change the data that they have in memory on the fly.

A big example will be those scene transitions that many games have, which are mostly added to give new areas more time to load in. An example is where Lara croft, or other characters, squeeze into a rocky crevice to transition to a new area within a cave. Or having characters stuck in an elevator.

When games are designed for HDDs, they need to have in memory everything that a player will need for the next 30ish seconds of gameplay. With fast SSDs, that time is shortened (as SSDs load data faster), which effectively gives developers more usable RAM.

With DirectStorage, developers will be able to play to the strengths of SSDs to get further benefits from the technology. Treating SSDs as fast HDDs will allow gamers to achieve faster loading times, but playing to the benefits of SSD storage will allow developers to achieve larger performance boosts.

With today's fastest SSDs, developers will soon be able to rewrite the entirety of a console's system memory within a couple of seconds, and that is a big deal. There's a reason why the new Ratchet and Clank has multi-dimensional portals etc.

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  #12  
Old 22-04-21, 02:40 PM
NeverBackDown NeverBackDown is offline
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As WYP said but to expand it basically allows for far more variety and complexity of game design.

Pretty difficult to make huge sprawling worlds with no loading scenes. It's doable and has been done, but this just make it easier for all platforms which allows more complexity in the game world as consoles are no longer hindering game design(or less so). If you always had the data ready to load, you basically only ever need a handful at a time the player can interact with and save the rest in memory, which means less data being processed which means more performance and only change data as needed instead of just dumping everything.
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Old 22-04-21, 03:10 PM
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AngryGoldfish AngryGoldfish is offline
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Quote:
Originally Posted by WYP View Post
The big change will not necessarily be in load times, it will help new data load into a game while it is already running, which will allow for more variety and allow developers to change the data that they have in memory on the fly.

A big example will be those scene transitions that many games have, which are mostly added to give new areas more time to load in. An example is where Lara croft, or other characters, squeeze into a rocky crevice to transition to a new area within a cave. Or having characters stuck in an elevator.

When games are designed for HDDs, they need to have in memory everything that a player will need for the next 30ish seconds of gameplay. With fast SSDs, that time is shortened (as SSDs load data faster), which effectively gives developers more usable RAM.

With DirectStorage, developers will be able to play to the strengths of SSDs to get further benefits from the technology. Treating SSDs as fast HDDs will allow gamers to achieve faster loading times, but playing to the benefits of SSD storage will allow developers to achieve larger performance boosts.

With today's fastest SSDs, developers will soon be able to rewrite the entirety of a console's system memory within a couple of seconds, and that is a big deal. There's a reason why the new Ratchet and Clank has multi-dimensional portals etc.
The new Mass Effect Legendary Edition has similar improvements. They took out entire solid walls and replaced them with open glass, or removed them entirely. When they made the games initially, they couldn't stream everything all at once; it had to be scheduled and structured. Now they have more freedom to create open spaces and spend less time in elevators or boxy areas.
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  #14  
Old 22-04-21, 07:33 PM
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Originally Posted by AngryGoldfish View Post
The new Mass Effect Legendary Edition has similar improvements. They took out entire solid walls and replaced them with open glass, or removed them entirely. When they made the games initially, they couldn't stream everything all at once; it had to be scheduled and structured. Now they have more freedom to create open spaces and spend less time in elevators or boxy areas.
That is a great example.
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