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  #11  
Old 13-02-19, 04:24 PM
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WYP WYP is offline
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Originally Posted by g0ggles1994 View Post
Top notch work Mark! I think you've earned the weekend off!
Not impressed with the CPU performance, that gap suggests there's more than meets the eye here.

However, glad to see Vega56 running well, my 64 Strix should make mincemeat of it at 1080p.
I absolutely cannot wait!
Yeah, the Vega 64 will be more than enough for 1080p, just don't go stupid with the highest settings and use DX12.

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  #12  
Old 13-02-19, 04:34 PM
MiNo MiNo is offline
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Thanks also from me.

A few thoughts :

Personally, I’d rather wait a few days and read the parformance part of the review when game-Ready driver can be used. Specially for such a High-profile AAA titel using the very latest RTX tech.

But if these parts will all be redone (I think that was promised) we get the best of both worlds.

Second point : I’m not sure one truly can judge Lighting RTX effects. There is no telling what effort would have gone into the scenes if there was no RTX option. Perhaps the devs even have some incentive to make the difference very clear...?
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  #13  
Old 13-02-19, 05:46 PM
NeverBackDown NeverBackDown is offline
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DLSS looks awful. I'd rather have it off. Makes everything blurry, performance gain isn't worth it for me personally. And that's just if you have a 2080ti to actually get a performance gain. They say it's supposed to be like TAA but it looks more like FXAA in which everything looks blurry.
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  #14  
Old 13-02-19, 07:56 PM
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Tolemac Tolemac is offline
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Mark I thank you for being here and reporting the way you do it's second to none buddy well done
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  #15  
Old 13-02-19, 08:27 PM
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Originally Posted by Tolemac View Post
Mark I thank you for being here and reporting the way you do it's second to none buddy well done
Thanks fella. The kind words from you and everyone else in this thread mean a lot me.

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Originally Posted by NeverBackDown View Post
DLSS looks awful. I'd rather have it off. Makes everything blurry, performance gain isn't worth it for me personally. And that's just if you have a 2080ti to actually get a performance gain. They say it's supposed to be like TAA but it looks more like FXAA in which everything looks blurry.
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Originally Posted by MiNo View Post
Thanks also from me.

A few thoughts :

Personally, I’d rather wait a few days and read the parformance part of the review when game-Ready driver can be used. Specially for such a High-profile AAA titel using the very latest RTX tech.

But if these parts will all be redone (I think that was promised) we get the best of both worlds.

Second point : I’m not sure one truly can judge Lighting RTX effects. There is no telling what effort would have gone into the scenes if there was no RTX option. Perhaps the devs even have some incentive to make the difference very clear...?
It would be ideal to wait for final drivers before testing, but when we gained access to the code we were not informed about when the final drivers would go live. Beyond that, it wouldn't be goods for us as a website to miss an NDA.

The promise was to retest DLSS with Nvidia's new Game Ready Driver, not a full retest. If we find that the game's performance changes by a notable amount we will consider a full performance retest, if the performance is identical or within the margin of error we will spend our efforts elsewhere.
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  #16  
Old 13-02-19, 09:43 PM
NeverBackDown NeverBackDown is offline
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I would just like an update on visual photos of the tested driver vs the new updated driver with DLSS optimizations. If Nvidia actually managed to improve visual fidelity that to me is the most important aspect. Couldn't care less if it was 2fps difference honestly. Just my 2 cents.
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  #17  
Old 13-02-19, 10:18 PM
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Originally Posted by NeverBackDown View Post
I would just like an update on visual photos of the tested driver vs the new updated driver with DLSS optimizations. If Nvidia actually managed to improve visual fidelity that to me is the most important aspect. Couldn't care less if it was 2fps difference honestly. Just my 2 cents.
That's the plan basically. Not doing any of that until tomorrow though. Nose has been against the grindstone for too long getting this done. Need to chill until tomorrow.

I tend to think more in % change than framerate, as 2FPS at 4K can be a big deal if it was at 29 etc etc.
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  #18  
Old 14-02-19, 07:41 AM
ET3D ET3D is offline
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Originally Posted by tinytomlogan View Post
Amazing work Mark, you should be very proud x

Agreed. I love the attention to detail, and the little things like the saved game location.


The only thing which really bothered me were the OC3D watermarks on the images, which I found really distracting. Something small in the corner is okay, but these cover a large part of the image.
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  #19  
Old 14-02-19, 07:43 AM
Warchild Warchild is offline
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Originally Posted by NeverBackDown View Post
DLSS looks awful. I'd rather have it off. Makes everything blurry, performance gain isn't worth it for me personally. And that's just if you have a 2080ti to actually get a performance gain. They say it's supposed to be like TAA but it looks more like FXAA in which everything looks blurry.
yeah i didnt like it either. Like having motion blur on static objects
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  #20  
Old 14-02-19, 10:19 AM
tgrech tgrech is offline
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I find more of an issue with the fact that the DLSS shots seems to have a visibly lower render resolution, to the point you're losing lots of detail in the scene and some thinner objects start to disapear or get cut up, I guess the blur is kinda necessary to mask that.
I think you could argue besides that the blur is a design choice that is possibly less distracting during gameplay than unnaturally clean and jaggy edges but I guess we need to see more titles to know.

It reminds me of when I used to force my 2004 multisync CRT monitor designed for ~1440p to just below 4K resolutions, it'd still do it because multisync (And an overclocked 700Mhz RAMDAC) but at that point the dot pitch of the phosphor elements became a limiting factor to resolution so you got a natural blur similar to this.

EDIT: By the way this is the most rigorous and detailed performance review of a game I think I've ever seen, mad kudos for this and a really interesting read that captures a great range of views of some real world progressive tech, much more than just a perf. review.
To me, this is raytracing done right, it really adds a sense of atmosphere to the scenes to the point I'd personally considering putting off the experience till I could use it. It's literally like an "uncanny valley" mode switch, a plastic looking world comes to life.
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