AlienALX
Well-known member
Fury and Vega were AMD's Fermi. In a funny twist of events Nvidia are back to making Fermi and AMD are about to make Kepler.
And you know what? I foresee a massive comeback for AMD. All of this BS that heavy GPUs are supposed to do are limited to PC only. Meaning no one bothers to code for them.
/neck coming out.
I suspect that if AMD GPUs were coded for to utilise them properly then Vega 64 would have been almost as fast as the 1080Ti. However, due to no one bothering it isn't anywhere close.
I would also surmise that if people coded with the Fury in mind it too would have been a lot better (IE limit the game's engine to using 4gb or less). Thing is? Nvidia already had a 12gb consumer GPU out there so why give a F?
All of these supposed claims about "Oh it's HBM so don't worry if you think it's not enough because it is" all turned out to be false and when the card ran out of VRAM it then ground to a halt, before eventually crashing your PC. I know, I saw it in BLOPS III loads of times !
Then AMD say they have fixed it so I set to work trying to figure out this "fix". Well, by now I knew exactly what levels and what scenes made the VRAM buffer overflow, and so I tried them (with the same settings hacked into place because the game disables them when it sniffs the VRAM) again. The game no longer crashed, woohoo right? well no. After some investigation of my PC's resources it was clear that the card was "texture streaming" from my paging file on the hard drive. And as you can imagine this is as slow as the slowest thing in the world. FPS dropped from 60s to low 20s.
At least with Vega they sort of bothered putting more on. I still wouldn't buy a Vega card though.
And you know what? I foresee a massive comeback for AMD. All of this BS that heavy GPUs are supposed to do are limited to PC only. Meaning no one bothers to code for them.
/neck coming out.
I suspect that if AMD GPUs were coded for to utilise them properly then Vega 64 would have been almost as fast as the 1080Ti. However, due to no one bothering it isn't anywhere close.
I would also surmise that if people coded with the Fury in mind it too would have been a lot better (IE limit the game's engine to using 4gb or less). Thing is? Nvidia already had a 12gb consumer GPU out there so why give a F?
All of these supposed claims about "Oh it's HBM so don't worry if you think it's not enough because it is" all turned out to be false and when the card ran out of VRAM it then ground to a halt, before eventually crashing your PC. I know, I saw it in BLOPS III loads of times !
Then AMD say they have fixed it so I set to work trying to figure out this "fix". Well, by now I knew exactly what levels and what scenes made the VRAM buffer overflow, and so I tried them (with the same settings hacked into place because the game disables them when it sniffs the VRAM) again. The game no longer crashed, woohoo right? well no. After some investigation of my PC's resources it was clear that the card was "texture streaming" from my paging file on the hard drive. And as you can imagine this is as slow as the slowest thing in the world. FPS dropped from 60s to low 20s.
At least with Vega they sort of bothered putting more on. I still wouldn't buy a Vega card though.