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  #11  
Old 27-05-20, 06:42 PM
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looz looz is offline
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Originally Posted by Warchild View Post
first edition of Dx12 was not complete. Its as simple as that. Each derivative then introduced features that were not implemented in the original Dx12 even though they should have been there.

You could say, the initial Dx12 release was not the proper full fat release we were promised. And since that was around the Nvidia 9xx series, by the time they introduced what they needed, the features in ultimate were not supported with the 9xx series.

They should have just called it 12.1 like they used to.
Indeed, it's mostly a new lower level approach to graphics APIs among with Mantle(nowadays Vulkan), which will probably carry on for years without a new major version.

And they already outlined feature levels, which the Ultimate also essentially is. I do not understand why it was necessary to translate that to marketing terms.

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  #12  
Old 27-05-20, 07:10 PM
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Originally Posted by WYP View Post
It's basically DX12 with all of the optional features enabled. It's basically DirectX 12 with all of the features on the Xbox Series X enabled.
Well you mean DX12 that never worked better than DX 11,12..
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  #13  
Old 28-05-20, 05:51 AM
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Originally Posted by cooperman View Post
Well you mean DX12 that never worked better than DX 11,12..
It never worked well because it was never used properly. There are a handful of games that were made with DX12. Most of them are DX11 with some features from DX12. Win 7 didn't support DX12 and no developer wanted to just exclude 50% of the consumer market. So there were never proper DX12 games. The performance should be on pair with Vulkan.
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