Go Back   OC3D Forums > [OC3D] General Forums > OC3D News
Reply
 
Thread Tools Display Modes
 
  #1  
Old 19-11-19, 08:12 PM
WYP's Avatar
WYP WYP is offline
News Guru
 
Join Date: Dec 2010
Location: Northern Ireland
Posts: 16,323
Fortnite's DirectX 12 update promises boosted PC performance

PC gamers can expect a "higher and steadier frame rate".



Read more about Fortnite's planned DX12 update.

__________________
_______________________________
Twitter - @WYP_PC
Reply With Quote
  #2  
Old 20-11-19, 09:01 AM
Kaapstad's Avatar
Kaapstad Kaapstad is offline
OC3D Elite
 
Join Date: Jul 2013
Location: Skaro visiting family
Posts: 1,993
Do OC3D have any plans to test the claim in the opening title "Fortnite's DirectX 12 update promises boosted PC performance".

For the most part DX12 does not make much different most of the time on high end NVidia cards and can sometimes actually do the opposite, as for Ray Tracing we all know what that does to the FPS.
__________________
OC3D Overclockers Club Member
#041

GTX 960 owner and proud of it.
Reply With Quote
  #3  
Old 20-11-19, 09:25 AM
tgrech tgrech is offline
OC3D Elite
 
Join Date: Jun 2013
Location: UK
Posts: 1,525
Quote:
Originally Posted by Kaapstad View Post
For the most part DX12 does not make much different most of the time on high end NVidia cards and can sometimes actually do the opposite, as for Ray Tracing we all know what that does to the FPS.
Think that mostly only applies to NVidia's archs that didn't handle most DX12 features properly (Pre-Turing). With modern cards and modern games (BFV, Hitman 2, BL3, ect) most now behave correctly under DX12 with a 2080Ti, at least after a fair few launch day patches. (Worth remembering though, how noticeable the end difference is usually depends on your CPU).
Reply With Quote
  #4  
Old 20-11-19, 11:44 AM
WYP's Avatar
WYP WYP is offline
News Guru
 
Join Date: Dec 2010
Location: Northern Ireland
Posts: 16,323
Quote:
Originally Posted by Kaapstad View Post
Do OC3D have any plans to test the claim in the opening title "Fortnite's DirectX 12 update promises boosted PC performance".

For the most part DX12 does not make much different most of the time on high end NVidia cards and can sometimes actually do the opposite, as for Ray Tracing we all know what that does to the FPS.
I'll try to look into it when the patch lands. As with all multiplayer games, CPU testing will be difficult, but I will make the attempt if I have time.
__________________
_______________________________
Twitter - @WYP_PC
Reply With Quote
  #5  
Old 20-11-19, 01:30 PM
Kaapstad's Avatar
Kaapstad Kaapstad is offline
OC3D Elite
 
Join Date: Jul 2013
Location: Skaro visiting family
Posts: 1,993
Quote:
Originally Posted by tgrech View Post
(Worth remembering though, how noticeable the end difference is usually depends on your CPU).
This ^

As to Turing they behave much the same way as older NVidia cards on DX12 (not talking about Ray Tracing here), nothing to write home about.

I also think that when older AMD cards perform much better using DX12 it is because AMD failed to get maximum DX11 performance out of the cards.

DX12 main benefit so far has been to enable older specced CPUs to work better with more powerful GPUs, unfortunately people are moving on to better CPUs where the API has little to offer.
__________________
OC3D Overclockers Club Member
#041

GTX 960 owner and proud of it.
Reply With Quote
  #6  
Old 20-11-19, 03:15 PM
tgrech tgrech is offline
OC3D Elite
 
Join Date: Jun 2013
Location: UK
Posts: 1,525
Quote:
Originally Posted by Kaapstad View Post
This ^

As to Turing they behave much the same way as older NVidia cards on DX12 (not talking about Ray Tracing here), nothing to write home about.
Depends a lot on which features of DX12 the game is using, some things(Like context switching) are done completely differently in Turing and sees noticeable gains against Pascal in games traditionally better suited to GCN. It's less about AMD being unable to make good use of DX11, and more about that fact that using a modern diverse[in terms of specialised ex units] compute-focused core like GCN or Turing with DX11 will inevitably end up in some GPU silicon not going to use.

The most noticeable benefit is definitely with making better use of CPU multi-threading, but at the same time there's big gains made in bandwidth efficiency and things like context switching if a game uses GPGPU elements.

Also don't forget DX12 is actively updated and has a huge slew of recently announced upcoming features, including but not limited to some that make development and porting from D3D9/D3D11 far easier, and some major hardware optimisation features intended for GPUs coming out next year.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump










All times are GMT. The time now is 03:12 AM.
Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2019, vBulletin Solutions, Inc.