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Originally Posted by Kaapstad
This ^
As to Turing they behave much the same way as older NVidia cards on DX12 (not talking about Ray Tracing here), nothing to write home about.
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Depends a lot on which features of DX12 the game is using, some things(Like context switching) are done completely differently in Turing and sees noticeable gains against Pascal in games traditionally better suited to GCN. It's less about AMD being unable to make good use of DX11, and more about that fact that using a modern diverse[in terms of specialised ex units] compute-focused core like GCN or Turing with DX11 will inevitably end up in some GPU silicon not going to use.
The most noticeable benefit is definitely with making better use of CPU multi-threading, but at the same time there's big gains made in bandwidth efficiency and things like context switching if a game uses GPGPU elements.
Also don't forget DX12 is actively updated and has a huge slew of recently announced upcoming features, including but not limited to some that make development and porting from D3D9/D3D11 far easier, and some major hardware optimisation features intended for GPUs coming out next year.