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Old 28-08-14, 09:39 AM
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rzthrun rzthrun is offline
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Join Date: Aug 2014
Location: new york city
Posts: 74
Quote:
Originally Posted by barnsley View Post
physX on the Xbox one is done by the cpu, not the gpu. A few game engines do that as well.
Oh, then framerate drop I experienced when running physX on i7-3930k & v5900 build was due to the 3930.

I'd be very curious to know what game engined utilize the built in cpu graphics core over gpu. Actually - this a subject I am very interested in. I've used PVRC and ETC1 texture encoding to bypass decompression on mobile CPU's and go straight to the GPU, but that is the extent of my experience.

All my scripting is still executed on the CPU (I'm correct in saying that utilizing OpenGL would put those logic threads onto the GPU?). I'm not writing my own engine anytime soon, but drool over Unreal, Crysis and Unity daily.
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