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Old 14-11-19, 06:27 PM
tgrech tgrech is offline
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Join Date: Jun 2013
Location: UK
Posts: 1,649
Yeah these examples of very specific uses running at fractional resolutions are cool but also far more complicated, require more work from the game devs and have a limited scope.

Imo it demonstrates what could be possible for well optimised hardware implementations down the line, since realistically most games have far too many moving elements for something like this to work even at a short render distance.
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