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Old 17-04-19, 11:35 AM
tgrech tgrech is offline
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Join Date: Jun 2013
Location: UK
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To be fair like 5 years ago I think it was more reality than misconception, especially 10 years ago, it's only really since Battlefield 4 and the frostbite update that brought us low-level APIs and 8-core optimisation that we started to get mainstream titles properly using 3+ cores, I think part of it is that game engines now use x86 more efficiently in general though(Anyone remember Skyrim or older PhysX versions still using x87 instructions into the 2010's? Lucky for us Jaguar trimmed off all the legacy x86 extensions).

Also DX11 and earlier(more so) games will always load one core harder than the others so you needed decent IPC on at least one core to avoid choppiness from the GPU not being properly fed or stealing all the CPUs time.
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