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Forum: OC3D News Yesterday, 04:34 PM
Replies: 6
Views: 120
Posted By tgrech
The biggest issue I see with this is the split...

The biggest issue I see with this is the split game library in the context of Googles long history of abandoning projects, especially when a key competitor (Microsoft) already has crossbuy/shared...
Forum: OC3D News Yesterday, 02:54 PM
Replies: 3
Views: 115
Posted By tgrech
Doing the BVH tree construction on a CPU like...

Doing the BVH tree construction on a CPU like this does still take a lot of work off the GPU(Essentially allowing you to skip some pointless tasks) but I don't think you could use it beyond the scale...
Forum: OC3D News Yesterday, 02:38 PM
Replies: 15
Views: 264
Posted By tgrech
I'm not sure this is quite true in terms of CPU...

I'm not sure this is quite true in terms of CPU market splits unless things have changed recently, the "PC market" is bigger ($9.8bn yearly for Intel at end of 2018 vs $6.1bn in data-centres) but "PC...
Forum: Off Topic Chat Yesterday, 12:45 PM
Replies: 10,286
Views: 1,019,683
Posted By tgrech
Bought a boring old kit of 2x8GB 1600MHz DDR3 RAM...

Bought a boring old kit of 2x8GB 1600MHz DDR3 RAM for £30 on eBay since the generic old 2x4GB sticks seemed to be causing instability anyway, dropped in nicely and my old desktop systems stopped...
Forum: OC3D News Yesterday, 11:36 AM
Replies: 1
Views: 74
Posted By tgrech
Agree with the article 100%, Intel has a long...

Agree with the article 100%, Intel has a long history of wording tricks and paper launches to allow them to say whatever they want to investors. After all they've been claiming to investors 10nm...
Forum: OC3D News Yesterday, 11:29 AM
Replies: 15
Views: 264
Posted By tgrech
Will be low-TDP quad cores for NUC's or something...

Will be low-TDP quad cores for NUC's or something though. Basically mobile parts with an LGA package. If they're saying 14nm desktop is still going to last through 2021 in their "rebuttal" then it's...
Forum: OC3D News Yesterday, 11:24 AM
Replies: 13
Views: 253
Posted By tgrech
I was under the impression these games weren't...

I was under the impression these games weren't for selling, like their lighthouse assisted Quake II port.
Forum: OC3D News Yesterday, 11:20 AM
Replies: 8
Views: 199
Posted By tgrech
Yeah the heat density thing isn't too much of an...

Yeah the heat density thing isn't too much of an issue for CPUs atm, they have huge amounts of "dark silicon" which mostly negates the issue, and you rarely max out every core on a chip and put...
Forum: OC3D News 14-10-19, 07:00 PM
Replies: 13
Views: 253
Posted By tgrech
While I agree with actual games, these kind of...

While I agree with actual games, these kind of things are good for tech showcases because you can often get titles where people have memorised a games original aesthetics through hundreds of hours of...
Forum: OC3D News 14-10-19, 05:32 PM
Replies: 8
Views: 199
Posted By tgrech
Depends a lot on how well TSMC's EUV node matures...

Depends a lot on how well TSMC's EUV node matures I think, AMD can clearly make chips Ryzen that can hit 4.7Ghz, but seemingly only on like one core per 16 core CPU with current 7nm. If the node...
Forum: OC3D News 14-10-19, 05:09 PM
Replies: 15
Views: 264
Posted By tgrech
10nm is mostly to please the shareholders at this...

10nm is mostly to please the shareholders at this point, iirc they scrapped three quarters of the fab space planned to be used for it a while ago and behind the scenes moved most of the focus to 7nm,...
Forum: OC3D News 10-10-19, 10:36 AM
Replies: 13
Views: 282
Posted By tgrech
I think NeverBackDown is right here, Mark Cerny...

I think NeverBackDown is right here, Mark Cerny said in his interview with Wired in April it would be 8 cores, the name and confirmation of SMT is the new bit here I think

Wired's Mark Cerny...
Forum: OC3D News 09-10-19, 06:38 PM
Replies: 22
Views: 635
Posted By tgrech
At no point have I ever said SLI works in DX12,...

At no point have I ever said SLI works in DX12, just that multi-GPU systems can work in DX12. Some people call two NVidia cards in one system "SLI" as shorthand slang, which is perfectly acceptable I...
Forum: OC3D News 09-10-19, 06:33 PM
Replies: 22
Views: 635
Posted By tgrech
Nah man it was previous obvious that when I said...

Nah man it was previous obvious that when I said SLI doesn't work in DX12, I meant SLI doesn't work in DX12, not multi-GPU doesn't work in DX12, we all know there are rare examples like Civ and...
Forum: OC3D News 09-10-19, 05:24 PM
Replies: 22
Views: 635
Posted By tgrech
The confusion is regarding my use of "SLI" to...

The confusion is regarding my use of "SLI" to refer to the technology and his use of "SLI" to refer to having two NVidia cards in the system, my original statement is still correct using the stricter...
Forum: OC3D News 08-10-19, 04:58 PM
Replies: 22
Views: 635
Posted By tgrech
Well I'm delightfully corrected that there is a...

Well I'm delightfully corrected that there is a game that finally uses the AFR libraries for DX12 mGPU support though of course this isn't through the SLI system software wise and it's still the case...
Forum: Off Topic Chat 08-10-19, 01:21 PM
Replies: 10,286
Views: 1,019,683
Posted By tgrech
I've used one of these for about 2 years now,...

I've used one of these for about 2 years now, bought it for £30, blue keys (mx chinese clones ofc but abit clickier and louder than cherry blues), found it a nice move from my full sized one, a lot...
Forum: OC3D News 08-10-19, 11:33 AM
Replies: 22
Views: 635
Posted By tgrech
EUV is not going to be a dead end for quite a...

EUV is not going to be a dead end for quite a while now and these node shrinks should be pretty useful for now, Ampere should be a huge node step as it's going from an update of a 20nm process to a...
Forum: OC3D News 08-10-19, 10:38 AM
Replies: 25
Views: 521
Posted By tgrech
You can't compare console, smartphone/OS/app,...

You can't compare console, smartphone/OS/app, retail ect stores to Steam. The over heads for the former options, where the large store cut is necessary often just to break even with console, retail...
Forum: OC3D News 07-10-19, 10:10 PM
Replies: 25
Views: 521
Posted By tgrech
The whole argument falls down on the fact that...

The whole argument falls down on the fact that Epic isn't bribing anyone, they're offering a better deal to their product suppliers to get exclusive supply agreements, do you usually protest this in...
Forum: OC3D News 07-10-19, 08:05 PM
Replies: 25
Views: 521
Posted By tgrech
Customers do always have a choice, to buy a...

Customers do always have a choice, to buy a product or not. If a customer doesn't like the method of distribution for an entertainment product they can choose not to buy it. But claiming a customer...
Forum: OC3D News 07-10-19, 07:11 PM
Replies: 25
Views: 521
Posted By tgrech
Guys can you actually point to any moral reason...

Guys can you actually point to any moral reason you object to exclusivity in this case, or is it just that you don't like using multiple launchers?(Which by the way can be easily subverted using...
Forum: OC3D Reviews & Videos 07-10-19, 09:09 AM
Replies: 7
Views: 455
Posted By tgrech
Yeah I feel like i5 3570 -> r5 3600 is a step a...

Yeah I feel like i5 3570 -> r5 3600 is a step a lot of people will be making from what I've heard so far.
Forum: OC3D News 06-10-19, 03:00 PM
Replies: 19
Views: 512
Posted By tgrech
Yep this roadmap shows the use of SP3 for Epyc...

Yep this roadmap shows the use of SP3 for Epyc upto and including Zen3, TR4 (Threadrippers current socket) is SP3r2 so this indicates TR should be on the same socket until then, with Zen4's TR...
Forum: OC3D News 06-10-19, 09:34 AM
Replies: 19
Views: 512
Posted By tgrech
Actually power efficiency and saving the earth is...

Actually power efficiency and saving the earth is a big reason why DDR5 parts are unlikely to be able to be designed to accept earlier sticks. Switch to DDR5 unlike previous jumps, the whole power...
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