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-   -   Early Stadia reviews highlight game streaming's latency hit (https://forum.overclock3d.net/showthread.php?t=93412)

ImprovizoR 19-11-19 07:03 PM


Originally Posted by NeverBackDown (Post 1012860)
Did they seriously say that? They deserve all the flame then :flamed:

Oh yeah: https://www.engadget.com/2019/10/10/...ative-latency/

NeverBackDown 19-11-19 07:09 PM


Originally Posted by ImprovizoR (Post 1012902)

Jesus.... Maybe if you had direct access to an Ethernet port on the server itself. But then mine as well have it locally!

tgrech 19-11-19 07:39 PM

It's worth remembering the "Negative Latency" tech isn't actually in use yet and would only apply to online multiplayer games (And comes from essentially calculating out the latency of the online server by buffering everything, would require changes to games online code). Dumb name for that concept but seems fairly sound tech wise, almost certainly will be equivalents in other services that also involve MP hosting like XCloud.

Peace 20-11-19 12:09 PM

Well, this was to be expected instantly.

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