OC3D Forums

OC3D Forums (https://forum.overclock3d.net/index.php)
-   OC3D News (https://forum.overclock3d.net/forumdisplay.php?f=47)
-   -   Nvidia's latest Driver Enables DXR on Non-RTX GPUs (https://forum.overclock3d.net/showthread.php?t=92021)

WYP 11-04-19 01:25 PM

Nvidia's latest Driver Enables DXR on Non-RTX GPUs
 
Ray tracing on older hardware? Yes, please!

https://overclock3d.net/gfx/articles...091229325s.jpg

Read more about Nvidia's DXR enabled Geforce drivers.

Greenback 11-04-19 03:07 PM

Will Metro Exodus be playable at 6.6 FPS? or is there a possibility I'd need to upgrade my GPU :)

looz 11-04-19 03:12 PM

Since 24fps is perfect for two eyes, play it with one eye closed and it won't be as jarring. ;)

tgrech 11-04-19 03:20 PM

While this is great for comparing the raw performance, does anyone have any testing to see if there's any games/settings that are practical on say a 1080 or something? Maybe BFV? It'd be cool to see if implementations mature enough to make basic effects for any DX12 card possible & I guess more importantly meaningful. I think it's pretty clear what point is being made by Nvidia with Exodus at Ultra DXR & 1440p and it's a relevant one but yeah it'd be cool if there was abit more to this than just a demo at how bad old hardware is.

WYP 11-04-19 03:34 PM

Quote:

Originally Posted by tgrech (Post 1004537)
While this is great for comparing the raw performance, does anyone have any testing to see if there's any games/settings that are practical on say a 1080 or something? Maybe BFV? It'd be cool to see if implementations mature enough to make basic effects for any DX12 card possible & I guess more importantly meaningful. I think it's pretty clear what point is being made by Nvidia with Exodus at Ultra DXR & 1440p and it's a relevant one but yeah it'd be cool if there was abit more to this than just a demo at how bad old hardware is.

I was part of a conference call with Nvidia yesterday where they spoke about this in a lot of detail. Long story short is that you will need to aim for 1080p, maybe lower a few other settings and you should get playable framerates in some ray tracing titles with DXR on.

There are a few examples on Nvidia's website now. Battlefield V shouldn't be too hard to play with DXR on with some non-RTX GPUs, though a lot of this is due to Dice's optimizations in BFV since launch.

https://www.nvidia.com/en-us/geforce...00000005808823

Greenback 11-04-19 03:49 PM

It's actually a good move by Nvidia, people like me may now try it out in their games and think wow that looks great shame I can't play it looking that good and be tempted to go buy a 20xx maybe

tgrech 11-04-19 03:56 PM

Oh cool, even trimmed Turing is pretty playable with BFV now, really has come a long way, and those concurrent int+fp pipelines really helps with those memory-addressing heavy raytracing calculations.

Warchild 11-04-19 04:08 PM

im interested to see how a working SLI solution with 1080ti and DXR will look in BFV.
Just installing the drivers now.

tgrech 11-04-19 04:11 PM

Last I heard BFV doesn't have a DX12 mGPU implementation so SLI doesn't work with DXR there (Since it's a DX12 extension) but I'd happily be proven wrong.

Greenback 11-04-19 04:21 PM

Just tried on Shadow of the Tomb raider, though it do look nice the fps hit makes it a no chance you could have an enjoyable game


All times are GMT. The time now is 01:56 AM.

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2020, vBulletin Solutions, Inc.