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-   -   Cyberpunk 2077 will be a DirectX 12-only game on PC - Windows 7 will be supported (https://forum.overclock3d.net/showthread.php?t=94877)

WYP 02-07-20 11:57 AM

Cyberpunk 2077 will be a DirectX 12-only game on PC - Windows 7 will be supported
 
CD Projekt Red is going all-in on DirectX 12.

https://overclock3d.net/gfx/articles...063439548s.jpg

Read more about Cyberpunk 2077 being a DirectX 12-only game on PC.

eXile6 02-07-20 12:09 PM

It's gonna be epic and I simply cannot wait. Building a new machine for it as this 2070Super will not do :D

NeverBackDown 02-07-20 04:28 PM

I'm surprised a company like them wouldn't have gone to Vulkan. One API to rule them all. Except Xbox but that's because MS. It's probably due to less RT support.

Either way I'm glad they are pushing the envelope. It's time we move on from dx11

WYP 02-07-20 05:54 PM

Quote:

Originally Posted by NeverBackDown (Post 1022593)
I'm surprised a company like them wouldn't have gone to Vulkan. One API to rule them all. Except Xbox but that's because MS. It's probably due to less RT support.

Either way I'm glad they are pushing the envelope. It's time we move on from dx11

The PlayStation 4 doesn't use Vulkan, it has its own API.

jcchg 02-07-20 08:58 PM

We need more "CD Projekt Red" developers that push forward the industry.

NeverBackDown 02-07-20 10:10 PM

Quote:

Originally Posted by WYP (Post 1022594)
The PlayStation 4 doesn't use Vulkan, it has its own API.

What's your point? With Vulkan they could target for example the Switch, Linux, and Windows. Regardless of whatever they use Sony's platform will be its own API. Regardless of Vulkan or DX12. With Xbox they will still need DX12 but they open the door to more platforms which could potentially reduce the overall costs associated with this.

This is important because games are getting more expensive yet the $60 price tag has remained steadfast for over a decade. You cannot have a stagnant sale price and an exponentially fluid and growing operating costs. This is why games as a service is becoming the norm. It allows for continued ROI. Now if CDPR believes it wasn't worth the risk that's fine and at the very least they are pushing forward on at least one API. It's just limiting their market when they own GOG which does sell many Linux compatible games and have their own storefront to reap all the profits.

WYP 02-07-20 10:42 PM

Quote:

Originally Posted by NeverBackDown (Post 1022610)
What's your point? With Vulkan they could target for example the Switch, Linux, MacOS, and Windows. Regardless of whatever they use Sony's platform will be its own API. Regardless of Vulkan or DX12. With Xbox they will still need DX12 but they open the door to more platforms which could potentially reduce the overall costs associated with this.

This is important because games are getting more expensive yet the $60 price tag has remained steadfast for over a decade. You cannot have a stagnant sale price and an exponentially fluid and growing operating costs. This is why games as a service is becoming the norm. It allows for continued ROI. Now if CDPR believes it wasn't worth the risk that's fine and at the very least they are pushing forward on at least one API. It's just limiting their market when they own GOG which does sell many Linux compatible games and have their own storefront to reap all the profits

You said "One API to rule them all. Except Xbox but that's because MS."

"Except Xbox" Implies that Sony doesn't do the same. I am just confirming that Sony does indeed have its own API.

The Switch also has Nvidia's NVN API, which is Nvidia's custom API for their SoCs. It is also likely to be the API that can get the best performance from the platform (who knows the SoC's features better than Nvidia?). That said, the Switch is Vulkan complaint.

We already know that Cyberpunk 2077 has a Vulkan version anyway, as the game will be releasing on Stadia at some point. Stadia uses Vulkan.

It's also worth noting that Linux has a tiny gaming community, and they can be services using Windows to Linux translation programs. With Cyberpunk 2077 being DRM-free (no DRM or anti-cheat to mess with the translation), I'm sure the Windows version will be able to run on Linux at launch or soon after.

Dicehunter 03-07-20 11:17 AM

I'm guessing the only reason this isn't launching on PC with Vulkan support is down to the RT features needing DX12 ?

Avet 09-07-20 08:26 AM

Quote:

Originally Posted by NeverBackDown (Post 1022593)
I'm surprised a company like them wouldn't have gone to Vulkan. One API to rule them all. Except Xbox but that's because MS. It's probably due to less RT support.

Either way I'm glad they are pushing the envelope. It's time we move on from dx11

The time to move on from DX11 was long time ago. But lack of support on Win7 and consoles made it that no developer was crazy enough to ditch it completely and develop games in DX12 x64 only.

With proper DX12 support and RT, we are on the brink of a revolution in game graphics.

NeverBackDown 09-07-20 08:49 AM

Quote:

Originally Posted by Avet (Post 1022797)
The time to move on from DX11 was long time ago. But lack of support on Win7 and consoles made it that no developer was crazy enough to ditch it completely and develop games in DX12 x64 only.

With proper DX12 support and RT, we are on the brink of a revolution in game graphics.

Then MS should have dropped dx11 support much earlier. They need to keep the ecosystem advancing. We need to fully drop 32bit and dx11. Force people to upgrade or update. For heaven's sake they still default MS office to 32bit installs as an example. It's 2020 and every major architecture in the past 5 years is 64bit.

It's the only good thing Apple does. Keep their ecosystem moving forward. MS should adopt this. Android has this problem too.

Windows 7 gained dx12 a while ago. They should have forced a transition. People need to keep with the times honestly. It's more than just consoles that are holding us back.


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