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-   -   Google Reveals Stadia, their Instant Access Game Streaming Service (https://forum.overclock3d.net/showthread.php?t=91882)

WYP 19-03-19 05:43 PM

Google Reveals Stadia, their Instant Access Game Streaming Service
 
Running Games on the Cloud Using Google's Servers.

https://overclock3d.net/gfx/articles...132756783s.jpg

Read more about Google's Stadia Instant Access Game Streaming Service.

NeverBackDown 19-03-19 05:55 PM

Yeah this is very interesting. All depends on pricing and latency for multiplayer

Pendragon 19-03-19 06:10 PM

Input lag will be the killer, Go, No go for most every gamer out there.

I guess games can be developed were input lag can be less of a factor but for the games we all know and love the time between clicking a button and something happening is all important.

I have just pinged www.google.co.uk and got 26ms. For a single player game that is going to be fine. I'm not so sure for Rainbow six or Battlefield.

tgrech 19-03-19 09:21 PM

Enabling Vsync at 30fps adds upto 33.3ms of latency, most TVs add more than 25ms in their standard mode alone. 25ms is usually pretty small in the grand scheme of things, a single frame will often take around that to render, a human will take around 10 times that to react to visual stimulus

Pendragon 19-03-19 09:31 PM

Quote:

Originally Posted by tgrech (Post 1003408)
Enabling Vsync at 30fps adds upto 33.3ms of latency, most TVs add more than 25ms in their standard mode alone.


Yea but there isn't normally 25ms of lag between your mouse & keyboard to your computer. This system will have double bubble lag.

The lag between the controller and the data centre. The game has to respond to your input. Then more lag getting the image and sound back to you. This doesn't sound like it's going to be suitable for fast-paced precise PC gaming that would be needed for an fps shooter. A console gamer might find it acceptable. PC gamers that are willing to spend thousands on our rigs to save a few milliseconds are not going to find this acceptable.

Time will tell but I would want to see a review from a trusted reviewer or better still get my hand on myself to see if this is something I would want to do.

tgrech 19-03-19 09:38 PM

All lag including input lag can only manifest itself as visual or audible lag in the end as those are the only senses your computer can give you feedback from(usually), all these elements including the TV and most USB hardwares 8ms of lag adds up to create one type of lag, that between your inputs and what you see.

Well, this is of course a heavily controller focussed experience, hence why the controller connects to the server directly via WiFi to avoid the USB & bluetooth lag side of things, which are both far from perfect and on a similar scale as many modern fully wired fibre connections. It's of course never going to work well with a mouse and keyboard shooter or something.

Whether or not it works well generally will likely depend on how well distributed their infrastructure is and how good a users internet is, mostly.

For reference though, I'm on old 2.4Ghz WiFi with a cheap ISP supplied router and I get 15ms when pinging google, less than a 60fps frames render time.

Pendragon 19-03-19 09:51 PM

I'm looking at this from the perspective of a PC gamer, just like most everyone on this forum. I would only ever use this service on my PC sat at my desk. I am having a hard time believing that sending a signal to a remote server and waiting for the signal to get back to me is going to be good enough.

OK as I type this I'm thinking about another angle. We play multiplayer games on our computers connecting to a remote server, so there is lag at that end, the game server. Getting shot behind cover, tick rates, that one player from Kathmandu with a ping of 250 screwing up everyone's game. Maybe all of those other things get sorted. It sure as heck would be nice to play on a server without any hackers and aimbots. Maybe this is a great idea? I really don't know. If it is then I won't have to upgrade my PC for the next ten years or so because if this thing is just here to run Chrome I feel it may be a little overpowered :)

tgrech 19-03-19 10:08 PM

Personally I think the most value for a service likes this comes from its "portability", with 5G networks the bandwidth and the latency becomes much less of an issue and these cloud services are all targeting markets that will be first to get 5G for this reason, it's being pegged as one of the 'killer apps' of next gen networks, so you can play it on your phone or laptop or whatever with just a controller at hand in a bunch of places you couldn't or wouldn't bring your desktop or a gaming laptop and have a console kind of experience but with top end PC graphics and light everyday hardware. Personally I think the next generation of Switch will also have 5G support for this kind of stuff.

Daiyus 19-03-19 11:29 PM

Call me old fashioned, but I just don't think I'll ever buy into this games as a service thing. I like to know that should a company shut down I'll have the files on my computer. I may need to crack them to play them, but they're there just in case.


And yes, I do still buy CD's and Blu-rays. I even buy proper paper books.

Dicehunter 20-03-19 02:29 AM

No thanks, I'll stick with custom PC's and the day I can no longer do that my money will stay in my bank account.


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