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-   -   AMD's FidelityFX brings Shadow of the Tomb Raider's visuals to new heights (https://forum.overclock3d.net/showthread.php?t=93381)

WYP 13-11-19 04:39 PM

AMD's FidelityFX brings Shadow of the Tomb Raider's visuals to new heights
 
A Radeon technology in an RTX game?

https://overclock3d.net/gfx/articles...091207598l.jpg

Read more about AMD's FidelityFX in Shadow of the Tomb Raider.

NeverBackDown 13-11-19 04:52 PM

I think this technology would be brilliant for a console implementation. Essentially free visual upgrade which for a console is would be unheard of. It would have to be reworked a little bit but I think it's worth it for this gen and next gen.

SilentMarket 13-11-19 05:13 PM

So it is AA off

WYP 13-11-19 06:09 PM

Quote:

Originally Posted by SilentMarket (Post 1012645)
So it is AA off

No, this is TAA on without the same disadvantages as before. No AA would have tonnes of aliasing. No AA looks worse IMHO.

With both TAA and FidelityFX, the game comes much closer to a theoretical "best of both worlds scenario".

AngryGoldfish 13-11-19 08:12 PM

That's very impressive looking. I mean, these effects are becoming harder and harder to distinguish in-game, and it's why the Ray-Tracing implemented in BFV doesn't make the most sense, but there's no denying from those screenshots which looks superior in every way.

Avet 13-11-19 08:33 PM

Quote:

Originally Posted by NeverBackDown (Post 1012644)
I think this technology would be brilliant for a console implementation. Essentially free visual upgrade which for a console is would be unheard of. It would have to be reworked a little bit but I think it's worth it for this gen and next gen.

Sort of. When you have a large amount of details on PC and you sharpen them and bring them to front you get a more vivid image. Red Dead Redemption 2 for example on consoles runs on lowest, or even lower than lowest settings compared to the PC version. When you have no details to start with there is nothing FidelityFX or whichcraft can do to make it look good.

It could help with next gen consoles to a degree, but for this gen i think there is no point in implementing it.

NeverBackDown 14-11-19 01:52 AM

Quote:

Originally Posted by Avet (Post 1012652)
Sort of. When you have a large amount of details on PC and you sharpen them and bring them to front you get a more vivid image. Red Dead Redemption 2 for example on consoles runs on lowest, or even lower than lowest settings compared to the PC version. When you have no details to start with there is nothing FidelityFX or whichcraft can do to make it look good.

It could help with next gen consoles to a degree, but for this gen i think there is no point in implementing it.

It just to sharpen edges. Consoles are already running 1440p/4k. It would be fine.


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