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26-03-07, 12:41 PM
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Advanced Member
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Join Date: Sep 2006
Posts: 358
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Has anyone tried/seen this?
Seen this whilst on the steam forums, and just wonderd if anybody else has seen or heard about it, i know dave (dav0s) sed he was doing sum map beta testing but not sure if this is what he was talking about.
http://forums.steampowered.com/forum...d.php?t=527080
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26-03-07, 12:59 PM
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OC3D Elite
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Join Date: Nov 2006
Location: Southwest England
Posts: 2,572
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Looks interesting
It reminds me of quake3 promode (nubmode) tho.
Something which basically noobified quake3 by adding fullbright skins, fast weap switch etc
I like some of the comments
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Originally Posted by name='hwkiller'
If they're going to make it look ugly... why don't they just stick to 1.6?
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edit: I just found a video on youtube -
It sounds like a good idea, bringing cs 1.6 speed etc to cs:source, but isn't the 1.6 netcode a lot better than cs:s
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26-03-07, 01:34 PM
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OC3D Elite
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Join Date: Mar 2005
Posts: 7,983
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i dont see the point really, it will still have the same netcode as source, so will still have bad reg etc
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26-03-07, 01:39 PM
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OC3D Elite
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Join Date: Nov 2006
Location: Southwest England
Posts: 2,572
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Quote:
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Originally Posted by name='Dav0s'
i dont see the point really, it will still have the same netcode as source, so will still have bad reg etc
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idd
I guess the only improvement could be the speed. But then why change the maps and models etc
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26-03-07, 01:46 PM
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OC3D Elite
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Join Date: Dec 2005
Posts: 3,714
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Quote:
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Originally Posted by name='equk'
idd
I guess the only improvement could be the speed. But then why change the maps and models etc 
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gameplay, visibility, FPS and to make each part of the map as skill dependent as possible
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Just ate 5 Cadbury's Double Deckers in 30 minutes
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26-03-07, 02:01 PM
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OC3D Elite
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Join Date: Mar 2005
Posts: 7,983
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and to make it like 1.6, which is the main point of this mod
1.6 maps are different to source, diferent approach times etc, different angles to shoot at, spammable walls, different flash/smoke points
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26-03-07, 02:12 PM
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Advanced Member
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Join Date: Sep 2006
Posts: 358
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imo although 1.6 and source are both counterstrike games, there also completly diffrent lol, as dave sed its changed so much a simple map mod and a few other things wont do much to "convert" 1.6 players to source, which i thinks the aim, if u wana play 1.6 buy it, if u wana play source by that. lol
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26-03-07, 03:31 PM
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OC3D Elite
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Join Date: Jul 2006
Location: Shropshire
Posts: 5,611
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I have 1.6  Love the wall spams, adds a different element of strategy  Hate the amount of hackers lol. Gotta love the blood and death animations xD I do prefer the 1.6 maps tho
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26-03-07, 04:48 PM
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OC3D Elite
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Join Date: Nov 2006
Location: Southwest England
Posts: 2,572
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I agree with oxo, If you want to play 1.6 you would be playing it and If you want to play cs:s you would be playing it.
Shame it won't fix the netcode (the main thing I think needs fixing in cs:s)
I've seen so many people shoot at the floor and hit a headshot.
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Originally Posted by name='mrapoc'
Hate the amount of hackers lol
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idd
altho last time I played cs was before it was steam based  but even then it was mostly cheaters.
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26-03-07, 04:51 PM
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OC3D Elite
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Join Date: Mar 2005
Posts: 13,679
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Quote:
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Originally Posted by name='equk'
I agree with oxo, If you want to play 1.6 you would be playing it and If you want to play cs:s you would be playing it.
Shame it won't fix the netcode (the main thing I think needs fixing in cs:s)
I've seen so many people shoot at the floor and hit a headshot.
idd
altho last time I played cs was before it was steam based  but even then it was mostly cheaters.
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I can't wait until UT2k7 comes out. I can only hope that it's still got a competitive side to it as I found the netcode in previous UT's to be superb.
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