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Old 12-12-07, 02:39 PM
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Rastalovich Rastalovich is offline
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Gears of War (PhysX)

For the 360, the aegia site exclaims it`s being used.

Don`t see if the windows version does ?

(y/n) ?

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Old 12-12-07, 03:26 PM
Mr. Smith Mr. Smith is offline
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Not sure but I have to say this is the worst port ever... Are you suffering from the glitches? Stuttering? The new beta drivers for nvidia are supposed to alleiviate this but meh.

Sorry but I don't have a physx card so no idea...
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Old 12-12-07, 03:30 PM
FarFarAway FarFarAway is offline
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All UT3 based games use Ageia PhysX for any phisics engine stuff, just only some use the hardware. Much like the Havok engine
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Old 12-12-07, 03:37 PM
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Rastalovich Rastalovich is offline
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With my `net down last night, I didn`t get a chance to get Vista-oked drivers for the bfg physx (didn`t wanna throw in the cd ones cos everything I read in the packaging said xp etc).

However, I have the drivers on a pen and shall check it out tonite.

Tried Oblivion again last night, was expecting a good increase in graphical content and wasn`t impressed with the differences between it and when I played it on a 7600gt. All sliders maxed now of course. Longer viewing range is nice tho, and it runs smoother obviously.

I bet cos the Gears is ported, the physx wasn`t included. Bound to tell when I look at the install.
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Old 12-12-07, 03:51 PM
Hatman Hatman is offline
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I thought it was the 360version that uses it as listed on the site?
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Old 12-12-07, 04:01 PM
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Rastalovich Rastalovich is offline
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Quote:
Originally Posted by name='Hatman'
I thought it was the 360version that uses it as listed on the site?
Quote:
Originally Posted by name='Rastalovich'
For the 360, the aegia site exclaims it`s being used.

Don`t see if the windows version does ?

(y/n) ?
U can`t always tell when the last time a webpage has been upd8d.
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Old 12-12-07, 09:26 PM
SuB SuB is offline
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all unreal 3 based games use the api and it is in their core, if you go into the gears of war files the ageia stuff is in there. BUT as far as i'm aware it doesn't utilize the hardware (but it knows its there as im sure my fan used to spin up when i opened gears, i don't know now as i've waterblocked the noisy fecka)

but yes ALL unreal 3 engine games have the api, whether they use the hardware or not is entirely another thing.(i believe 360 versions use the other core? but i can't say that for sure without going and looking i tup which i don't have time to do at the moment)
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Old 12-12-07, 09:36 PM
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Rastalovich Rastalovich is offline
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Ah kewl.

And u`ve kinda answered another question I had.

The card didn`t spin up during 3dmark06 and it`s got phyx labels on it`s loading screens.

Spin up depending on temp ?? I didn`t think it did cos the test app makes it spin up from the get-go.

(like I`ve read any docs for it)
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Old 13-12-07, 12:19 PM
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Rastalovich Rastalovich is offline
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Slick ! Very slick.

Blue light and fan came up as soon as I started playing.

Only shuddering I`ve noticed is where I think they`re going for that jerky camera action u see in some films and Battlestar Gallactica.

The tv orientated 360 version does of course look more natural. But I have to say it looks pretty darn good on the this pc.

Oh and I`m crap at it btw

1 problem tho, after the training thing, the nVidia drivers crashed. AND I did apply the KB before playing it. I`ll look into that.
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Old 14-12-07, 05:16 PM
SuB SuB is offline
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i find turning is very jumpy in the pc version i'm enjoying the new chapters though (and i like that you can skip everything and just play the new ones too)

sound is BORKED still though not impressed with that
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