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  #11  
Old 11-07-06, 03:37 PM
JN JN is offline
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Yeah thats what i heard from somewhere too

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  #12  
Old 11-07-06, 03:45 PM
Raging Raging is offline
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indeed it is ,and thx in advance for checking
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  #13  
Old 11-07-06, 04:02 PM
FarFarAway FarFarAway is offline
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There's 4 of the buggers on ther.

Info and nakedness on page 2

http://www.overclock3d.net/reviews.p...review_preview
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  #14  
Old 11-07-06, 04:07 PM
Raging Raging is offline
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shame on ocuk though,they claim on their forums that they had the only 256mb ones because of a deal with asus,thats bad.

nice to see the addition about the ram chips on the reveiw-again a great reveiw matt

so it looks like all the asus physx cards are 256mb

now a 256mb physx card,graw and all those other extras is pretty good for the price now

cheers.
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  #15  
Old 11-07-06, 04:48 PM
FarFarAway FarFarAway is offline
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So....4 x 32mb = 256??

How does that work?

Their single sided DIMMs
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  #16  
Old 11-07-06, 04:54 PM
|3ourne |3ourne is offline
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bloody nice review mate. Still doesnt seem like it deserves me money just yet. Im waiting for ATI's physix solution .
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  #17  
Old 11-07-06, 05:04 PM
Raging Raging is offline
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my mistake...oh well maybe they might have the only 256mb ones

are you sure though because the pics of ocuk ones has four and looks the same:eh:
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  #18  
Old 11-07-06, 06:05 PM
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FragTek FragTek is offline
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so does this mean that the card we are giving away is possibly a 256 rather than a 128 then?

ill check out the review when I get home, looks intense mate!
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  #19  
Old 11-07-06, 06:29 PM
glocktodahead glocktodahead is offline
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That was a very well done review Matt. I am going to hold off purchasing one until Unreal Tournament 2007 comes out because if that game utilizes the physX card fully then I will definately go out and buy one Lets hope new games continue to come out with support for them. I can just imagine how sweet games are going to look with DirectX10, PhysX capability and a sweet graphics card.
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  #20  
Old 12-07-06, 01:19 PM
PV5150 PV5150 is offline
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w00tage, awesome review Kemp I just wanted to ask a couple of questions if I may:

1)Do you believe that the PhysX card will add another level to future game immersion?

2)Did you find the game physics realistic enough; was it just as easy to throw a large object, as a small object?

3)Does the debris stay around where it fell after an explosion (like it should), or does it fade away like most 'console' games do?
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