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27-05-09, 01:03 PM
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OC3D Elite
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Join Date: Feb 2008
Location: Rugby
Posts: 2,620
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Games - Core support
Games that take advantage of Dual Core
ATI 3D drivers
Nvidia 3D drivers
Age of Empires 3
Battlefield 2
Battlefield 2: Special Forces
Bionicle
Black & White 2
Call of Duty 2 (v 1.01)
City of Heroes
City of Villains
Colin McRae Rally 4
Command And Conquer 3: Tiberium Wars
Doom 3
FEAR
Galactic Civilizations
Ghost Recon Advanced Warfighter
Gothic 3
GTR 2
Guild Wars
Jedi Knight II (Mac version confirmed)
King Kong
Medal of Honor: Allied Assault (Mac version confirmed)
Need for Speed: Carbon
Oblivion
Perimeter
Quake 3 Arena
Quake 4
RoboBlitz
Serious Sam 2
Star Trek: Voyager Elite Force (Mac version confirmed)
Team Fortress 2
The Movies
Tony Hawk's American Wasteland
World of Warcraft (Burning Crusade) Games that take advantage of Quad Core
Alan Wake
Bioshock
Company of Heroes
Crysis
Far Cry 2
Half-life 2: Episode 2
Hellgate: London
Lost Planet
Microsft Flight Sim X
Portal
Rainbow Six Vegas
Source Engine
Splinter Cell Double Agent
STALKER
Stranglehold
Supreme Commander
Unreal Engine 3
Unreal Tournament 3 Games that are multi-threaded:
Falcon 4
IL-2 Sturmovik
Medal of Honor: Airborne
Prey
Rainbow Six 3: Athena Sword
Return to Castle Wolfenstein
Starsiege
Vanguard: Saga of Heroes
Brothers in Arms: Hell's Highway
Civilization 4
Enemy Territory: Quake Wars
Fury
Ghost Recon Advanced Warfighter 2
The Witcher
Tabula Rasa
Warhammer MMORPG
World in Conflict This information is not mine, I copied it from Half Life 2 forum. Just thought it would be easier to find and refer to.
Year updated to - 2007.
Who ever has more to add to the list please list below.
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27-05-09, 01:15 PM
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OC3D Elite
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Join Date: Aug 2006
Posts: 11,331
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U got a linky m8, I'd like to see what they're using as qualifiers ?
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27-05-09, 01:32 PM
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OC3D Crew
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Join Date: Apr 2008
Location: Inverness, Scotland
Posts: 882
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TF2 is under dual, but its a source engined game.. please tell me css is a dual core game???
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27-05-09, 01:47 PM
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OC3D Elite
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Join Date: Aug 2006
Posts: 11,331
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Ah it's partially a crock, not saying that it all is ofc.
There are games listed where the engines used claim multithread or core support - Warhammer Online for example - just in this case alone, I know the engine boasts it, but having beta'd it, it certainly doesn't. Ofc there could be a patch - but not in this sense, with these game designs using an evolving world engine, u'd more or less have to start again. Or execute the compiler correctly.
Another thing to note is that reading through the thread where people have shown shock for some games, the op has quoted passages along the lines of "works well with c2d blah" - which to be fair, every other game get's launched stating it'll support c2d or cores, but doesn't mean they'll utilize them, just work on them. Kinda like ur c2d air-cooler supporting quad cores.
I was hoping they qualified them with shot's of cpu meters alongside them - which tbh is the only qualifier I'll go by. And they'll need to frequently go over 25% across the board.
Perhaps we should start our own ?
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27-05-09, 01:56 PM
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OC3D Elite
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Join Date: Feb 2008
Location: Rugby
Posts: 2,620
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Quote:
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Originally Posted by name='Rastalovich'
Ah it's partially a crock, not saying that it all is ofc.
There are games listed where the engines used claim multithread or core support - Warhammer Online for example - just in this case alone, I know the engine boasts it, but having beta'd it, it certainly doesn't. Ofc there could be a patch - but not in this sense, with these game designs using an evolving world engine, u'd more or less have to start again. Or execute the compiler correctly.
Another thing to note is that reading through the thread where people have shown shock for some games, the op has quoted passages along the lines of "works well with c2d blah" - which to be fair, every other game get's launched stating it'll support c2d or cores, but doesn't mean they'll utilize them, just work on them. Kinda like ur c2d air-cooler supporting quad cores.
I was hoping they qualified them with shot's of cpu meters alongside them - which tbh is the only qualifier I'll go by. And they'll need to frequently go over 25% across the board.
Perhaps we should start our own ?
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Great idea Rast, you start the topic and I'll test some games also!
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27-05-09, 02:04 PM
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OC3D Elite
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Join Date: Aug 2006
Posts: 11,331
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What should we class as a good qualifying shot tho ?
Personally I watch the performance meter on the G15 display - I have it set on that all the time - which is where I can judge how the cores are being used. But ofc not every1 has a G15, so it'll need something that u can either run and grab a shot of it, or does an on-screen-display as ur playing.
Tbh that'd be perfect, imo.
I also prefer to dismiss games that only use 25% across the range, I know it means that they use all the cores, but limiting themselves means they're only effectively using one. I *think* these are the ones classed as multithreaded, leaving it up to the OS to share the load. (26/27/28% is a nothing as it just means windows ran something whilst u were playing)
Screen shot of the game with some OSD of core use would be ideal - don't know what software tho.
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27-05-09, 02:07 PM
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OC3D Crew
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Join Date: Apr 2008
Location: Inverness, Scotland
Posts: 882
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I have 2 monitors i can have cpu meter on the left :-)
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27-05-09, 02:09 PM
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OC3D Elite
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Join Date: Feb 2008
Location: Rugby
Posts: 2,620
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Looking for some software, you could always use the G15 yeah, I'm sure there is plenty of software out there:P.
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27-05-09, 02:10 PM
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OC3D Elite
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Join Date: Aug 2006
Posts: 11,331
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Didn't think of 2 monitors >.<
Yeah that'd be great, be nice if there was a method that any1 on the forum could use so as to ensure as many games can be tested tho.
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